Monday, March 15, 2010

Beware the Ides of March, and Big Jim throwing out new unit ideas!


Heed the warning signs, don't be caught off guard like Caesar.

Now that that is out of the way, lets get to the real reason for this post. New unit ideas for the Soul Reapers.

I will be adding Drop pods to the next playtest min-dex, they will basically be clones of the loyalist versions with a Chaos twist.

There will be two ways to field them. The fist is as a normal transport, the second will be a Planetary assault. To gain access to the planetary assault rule the list must contain no units that may not deep strike or take a pod, the only exception is bikes if Eris the Seeker is in the army.

The next thing I am debating adding is a new type of Predator.

Soul Reapers Predator Exterminator

Base cost 90 points

The Exterminator has twin-linked Exterminator Autocannons mounted in the turret. With the same stats as the exterminator AC from the codex IG.

Range-48, Str-7, AP-4, Heavy-4, twin-linked

It may have heavy bolter sponsons as listed in the Pred entry in the CSM codex; or autocannon sponsons for 45 points.

The upgrade options are as listed in the Pred entry also.

I may also be adding a Pintle mounted Heavy Bolter upgrade for 15 points to all Soul Reapers Rhinos. First off I think it will look awesome, secondly it makes for a more realistic support weapon for a battle taxi.

I have one more unit idea brewing in my head but it still needs fleshing out before I present it.

Cheers,
Jim

Sunday, March 7, 2010

To pod or not to pod?!?


The topic of adding drop pods to the Soul Reapers has been brought up many times. Most recently by Magilla Gurilla and Derina, while I agree with the sentiment, I have never really tackled the concept.

There are many things in 40k that baffle the mind when it comes to the differences in wargear between Chaos and Imperial Space Marines. Currently it seems that the second a Space Marine turns traitor he forgets how to maintain his wargear; so he discards drop pods, land speeders, storm bolters, landraider variants and the list goes on. Lets not forget he forgets basic doctrines like combat squads and tactics; plus he forgets that he knows no fear.

I understand that GW are trying to make both armies different, but there comes a time where the suspension of disbelief doesn't quite cut it any more. Especially with the current regurgitation that is the Chaos Space Marine codex, that swaps the focus to more recent renegades over the original traitor legions.

So my original choice was to forgo this issue in an effort to no be overly ambitious. I am now at a point where everything else in the mini-dex seems pretty well balanced and maybe trying something ambitious is needed.

There are a couple of ways I could add drop pods to the Soul Reapers; I could add a special Planetary Assault rule, that would force all units to deploy by drop pod or deep strike forgoing any sort of tanks in the army. Or I could just add them as a transport option just like in the codex SM.

Then I have to decide if I want to use the FW IA rules for the Dreadclaw or just use the SM rules for a drop pod. I am leaning toward the latter option as the FW IA rules seem a bit clunky in game terms.

So what do you guys think?

More thoughts on adding a few more options tomorrow.

Tuesday, March 2, 2010

Soul Reapers Version 4 is ready



Ok guys and gals here is the 4th update to the Soul Reapers mini-dex.

The Soul Reapers Mini-dex Version 4

Download Here



The main changes made are as follows:

The range on the Demo-charge should red as 6 inches.

The Gore Daemons have their strength lowered to 4, but they retain the rending which has so far been awesome for me in game. I didn't want to raise the points value, so lowered the strength, it just made sense as they were too good for the points.

There are also various minor formatting changes, too.

Thanks for you patients and Playtesting.

Remember to send your feedback to me at galaxynflamesblog at gmail.com before the end of March for the next update.

Thanks,
Jim

Soul Reapers update delayed


Sorry guys the new version of PDF creator on this crappy laptop keeps screwing up the Fonts in the Document. So I have sent the Doc to my Pop for him to render it, I should have it back tonight or tomorrow.

The main changes made are as follows:

The range on the Demo-charge should red as 6 inches.

The Gore Daemons have their strength lowered to 4, but they retain the rending which has so far been awesome for me in game. I didn't want to raise the points value, so lowered the strength, it just made sense as they were too good for the points.

Cheers,
Jim

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