Sunday, August 7, 2016

Fenris Hjolda!

Fenris endures and so does the blog, even though I have been quiet here in the last couple of years, my hobby mojo has become stronger than ever. 

After Deepstrike Radio ended I needed a break from 40k, I played other sci-fi games like Warzone and went to work for a brief period in the game industry. Well my game industry job has ended and I have more time for hobby posting again.

I have a No more 40k vow until GW give us a good Chaos Marine codex that makes basic Chaos Marines worthwhile to put on the table for their points. That vow so far will remain intact, however the Horus Heresy is 30k not 40k and the Rout are coming to the tabletop from Forgeworld by years end.

So I will be getting ready to rain down Sanction on the Thousand Sons and bring war to the crystal city!

I have taken the starts of my Long Fang conversions for 40k and made them 30K compliant they all now have missile launchers.

This is where the conversions originated from, they started off as the 2nd ed Long Fangs or Devastator Marines. I did this because I love the reinforced leg armor. 

Now here they are in their converted glory, 2 of them we completed before starting this project and have the 40k missile launchers which I decided to keep for variety sake. I still have a bit of green stuff work on the squad leader, but the rest are ready for priming.

Until next time Praise Russ and pass the ammunition!

Wednesday, December 5, 2012

Setting the scene: BAO narrative event part 1

Here is the first installment of the BAO narrative events Back story. 

A prelude to War

Varro the Forge Lord watched his allies’ ships burn as he stood on the command deck of the Slaughter class cruiser the Hateful Song. The reinforcements from Battlefleet Sargon had arrived and were decimating the Chaos Marine fleet. Denari would soon be firmly back under control of the Imperial forces, although the Ork threat will haunt them for generations.

He thought to himself “you served your purpose; I have what I came to Denari for, die well my twisted brothers.”

The Hateful Song was moving out-system using the systems asteroid belt to cover its exodus. Varro commanded the comms officer to contact the Warlord on the Eater of Souls immediately and relay the following message:

**Priority One Alpha: Hateful Song to the Eater of Souls
Objective captured: STC for the Ferrum pattern Teleportarium recovered
Enroute to rendezvous point
End message**

As the Hateful Song cleared the asteroid belt, Varro leaned back in the command thrown and voxed the navigator. “Set course for the Korath System; make transition to the Warp immediately.”

Sixty-four hours later the Hateful Song transitioned out of the Warp on the edge of the Korath System, the rendezvous point for all the ships Red Crusade fleet.

The Red Crusade had been organized and headed by the Warlord of the Soul Reapers, but the bulk of the participants were from other Traitor Warbands, many derived directly from the original Traitor Legions.

The previous battle on Denari was as much a distraction as it was a mission to capture the STC data for the Teleportarium. It would send the dogs of the Imperium rushing to a Sector that would be far from the actual fighting. For the Korath System is in the Seefra sector just beyond the fringes of Imperial space. The Astonomicon is very weak here making for reinforcement difficult at the best of times.

As the Hateful Song joined the armada Varro was impressed with how many of their Traitorous Brothers had answered the call. He was exceptionally pleased to see no less than twenty ships in the livery of the Iron Warriors. Their siege craft will be exceptionally helpful.

At the heart of the armada was the ancient battlebarge the Eater of Souls, flagship of Warlord Krüg the master of the Soul Reapers and Lord of this Crusade.

Surrounding the flagship in close proximity were four black ships so twisted that their original form was unrecognizable. They were daemon vessels each one carrying a herald representing each of the Dark Gods. These ships have been consecrated with the blood of thousands innocents as a means to anchor the Daemon herald’s of the gods to the material world for the duration of the campaign. 

Varro arrived on the strategium of the Eater of Souls just as the Warlords war council was ending. Krüg’s blood was pumping fast through his twin hearts at the thought of conquest and bloodshed. Varro briefed Krüg on the Danari conflict and while Krüg was not happy at his forces being repelled from the world, at least his Forge Lord retrieved the STC data.

Varro went on the explain that he could retrofit a single Teleportarium on the Eater of Worlds with stolen parts from the Adeptus Mechanicus facility he had acquired on Denari. Krüg smiled manically at the thought of making precision teleportation strikes upon the weakling Imperium. “Make it happen, Varro and failure is not an option” growled Krüg.

Krüg strode onto the bridge of the Eater of Souls commanding the comms officer to send the following message:

**Priority One Alpha: Eater of Souls to the Void Raptor
Aris, set course to the Persiet System immediately! Scout the defensive capabilities of the system, with the fifth planet as a priority target.
End message**

No reply was sent or needed as Krüg watched the Void Raptor and her escorts head for the jump point on the left of the view screen. Krüg was lost in thought “the Seeker has been set to task, now I must consult Xusia to see what the old sorcerer’s foresight has in store for us.”

Tuesday, November 27, 2012

2013 Bay Area Open Narrative event: Raid on Persiet V

Hey guys, it's time to announce the info for the next BAO narrative event. Tickets go on sale soon, I believe Friday, but could be wrong.

2013 Bay Area Open Narrative event: Raid on Persiet V

Participants will help decided the fate of an Imperial Hive world and a secret Adeptus Mechaicus base in the Persiet system on the eastern fringe of the galaxy. Will the forces of the Imperium and the allies save the system or will it be subjugated or worse destroyed by the forces of Chaos and their nefarious allies.

Keep your eyes peeled here on GiF and on the Frontline gaming blog for more background as we drive the Narrative right up to the actual event.

The Forces of Order:
Anything Imperial

Forces of Destruction:
Anything Chaos, including traitor IG should the need arise
Dark Eldar
Tyranids (although not present during this fight per the fluff, they will count as warp creatures from the Daemonic incursion.)

Orks are a Neutral force that will be used to balance sides if need be.

Day One: Enter the Killzone

12 Players: 6 Order/6 Disorder

This will be a day of multiple Skirmish games utilizing the Special Operations Killzone set of fan made rules. These missions could be anything like probe the enemy lines for weakness or destroy an enemy communications station.


There will be 6 missions being run simultaneously; each will have a one hour “time limit” that way every player gets to play all on the opposing team. These missions are vital and the outcome of Day one will have bonuses or consequences on Day two.

Special Operations Groups
These will be full two team special operations groups with a max of 500 points, built out of the Killzone Codex Operatives in tandem with the codex for your army of Choice. (Codex Operatives will have the 6th ed list for the Chaos Space Marines updated by 12/15.)

Killzone Downloads

Day Two: Armies Clash

24 Players: 12 Order/12 Disorder

This will be a large team run event (teams determined on the day of the event) fought over three different battle zones. Each table will be able to effect the others through the use of special mission objectives.

Allowed Armies:
Armies can be built from all current 40k codices including the White Dwarf codex for the Sisters of Battle, and may also include or be built to include units or completely using the army lists in the Imperial Armor books. Units and list may only be draw for Imperial Armor books 5-11, IA Areonautica and the IA Apoc books.

With that said all IA units and lists must use the most current listing for the unit, which includes the Errata listed on the Forgeworld site. So for example the Renegades and Heretics list from the Siege of Vraks uses the update on the forgeworld site.  

All armies are built using the following requirements:
2000 points all armies must adhere to the standard Force Organization chart, you may use the double force organization choice if you wish; You may include allies and may include one super heavy vehicle with no more than 3 structure points. You may not purchase Fortifications; some will already be present on each table. I would also appreciate if all players bring a 500 point sideboard list incase the sides end up being lopsided.

 At the beginning of the game each player will draw a strategy card from the decks that I will provide.

At the beginning of the game each player will draw a Fate card from from decks that will be provided. The Fate cards will add to the narrative of the game allowing each commander some special bonus during the game.

Each table will have a special character for each side created and provided by me. They will represent the army commanders of that theater for narrative purposes.  

Both Events are subject to the following:

 All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. However, counts as armies are acceptable and encouraged. What’s the difference? That can be a tough call to make in some cases. Judges will determine what is acceptable or not and all judgments are final. If you feel your army is questionable, contact a TO in advance to clear any confusion.

Proxies: Using Necron Warriors as Lootas in an Ork army, etc.

Counts As: Using Ultra Marines colored models with Blood Angels rules. Using custom Adeptus Mechanicus converted models with Daemon rules. The key is that everything is easily identifiable and appropriately equipped.  

Every army must be painted to a three color minimum and be based. (basing can be as simple as painting your models bases an appropriate color.) We want a great looking event filled with painted models fighting over nice looking terrain.  

Tuesday, September 4, 2012

Imperial Victory on Denari!

Yesterday was my latest and greatest narrative event "the battle for Denari". It was a total blast just like last time. The Forces of Order squeaked out a 5th turn victory earning 30 objective points in the final seconds of the game!

I'd like to thank everyone that participated and made this a very fun successful event!

Special thanks go out to Carl from the IC's, Scott, Josh and Jeremy for the awesome terrain they brought to the event to help make the table awesome!

I'll be doing a proper battle report soon including a nifty bit of the ongoing narrative. For now here are some quick pics I shot. There are more pics and even better shots on Sean's Blog Army Undecided, he did a little write up on the event as well head on over and check it out!

Sunday, August 26, 2012

Cowboy Commission for Carl

I cannot believe I forgot to post this, it has been sitting as a draft for a couple of months. Sometimes I would lose my head if it were not attached. lol

Here are 10 cowboy miniatures I painted for Carl from the Independent Characters. I am really pleased with the way the turned out. They are Black Scorpion miniatures and were a joy to paint!

Monday, August 20, 2012

CelestiCon Terrain: new building ruins

I am working on some ruined buildings for the CelestiCon Narrative event. I like my buildings to be on the more realistic looking side. Festooned with lots of rubble and debris, it looks fantastic on the tabletop. Problem is most gamers go bonkers due to functionality with miniatures in game.

So I am debating a compromise, strew sand all over the interior with minimal debris near the actual walls, but then make rubble inserts to place in the buildings for when infantry and tanks are not inside. Similar to what we do with removable trees for forests.

What do y’all think, should I compromise to cater to everyone or should I just go nuts and go old school then say the heck with playability since it will look Kool!?!


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