Wednesday, December 5, 2012

Setting the scene: BAO narrative event part 1



Here is the first installment of the BAO narrative events Back story. 


A prelude to War

Varro the Forge Lord watched his allies’ ships burn as he stood on the command deck of the Slaughter class cruiser the Hateful Song. The reinforcements from Battlefleet Sargon had arrived and were decimating the Chaos Marine fleet. Denari would soon be firmly back under control of the Imperial forces, although the Ork threat will haunt them for generations.

He thought to himself “you served your purpose; I have what I came to Denari for, die well my twisted brothers.”

The Hateful Song was moving out-system using the systems asteroid belt to cover its exodus. Varro commanded the comms officer to contact the Warlord on the Eater of Souls immediately and relay the following message:

**Priority One Alpha: Hateful Song to the Eater of Souls
Objective captured: STC for the Ferrum pattern Teleportarium recovered
Enroute to rendezvous point
End message**

As the Hateful Song cleared the asteroid belt, Varro leaned back in the command thrown and voxed the navigator. “Set course for the Korath System; make transition to the Warp immediately.”

Sixty-four hours later the Hateful Song transitioned out of the Warp on the edge of the Korath System, the rendezvous point for all the ships Red Crusade fleet.

The Red Crusade had been organized and headed by the Warlord of the Soul Reapers, but the bulk of the participants were from other Traitor Warbands, many derived directly from the original Traitor Legions.

The previous battle on Denari was as much a distraction as it was a mission to capture the STC data for the Teleportarium. It would send the dogs of the Imperium rushing to a Sector that would be far from the actual fighting. For the Korath System is in the Seefra sector just beyond the fringes of Imperial space. The Astonomicon is very weak here making for reinforcement difficult at the best of times.

As the Hateful Song joined the armada Varro was impressed with how many of their Traitorous Brothers had answered the call. He was exceptionally pleased to see no less than twenty ships in the livery of the Iron Warriors. Their siege craft will be exceptionally helpful.

At the heart of the armada was the ancient battlebarge the Eater of Souls, flagship of Warlord Krüg the master of the Soul Reapers and Lord of this Crusade.

Surrounding the flagship in close proximity were four black ships so twisted that their original form was unrecognizable. They were daemon vessels each one carrying a herald representing each of the Dark Gods. These ships have been consecrated with the blood of thousands innocents as a means to anchor the Daemon herald’s of the gods to the material world for the duration of the campaign. 

Varro arrived on the strategium of the Eater of Souls just as the Warlords war council was ending. Krüg’s blood was pumping fast through his twin hearts at the thought of conquest and bloodshed. Varro briefed Krüg on the Danari conflict and while Krüg was not happy at his forces being repelled from the world, at least his Forge Lord retrieved the STC data.

Varro went on the explain that he could retrofit a single Teleportarium on the Eater of Worlds with stolen parts from the Adeptus Mechanicus facility he had acquired on Denari. Krüg smiled manically at the thought of making precision teleportation strikes upon the weakling Imperium. “Make it happen, Varro and failure is not an option” growled Krüg.

Krüg strode onto the bridge of the Eater of Souls commanding the comms officer to send the following message:

**Priority One Alpha: Eater of Souls to the Void Raptor
Aris, set course to the Persiet System immediately! Scout the defensive capabilities of the system, with the fifth planet as a priority target.
End message**

No reply was sent or needed as Krüg watched the Void Raptor and her escorts head for the jump point on the left of the view screen. Krüg was lost in thought “the Seeker has been set to task, now I must consult Xusia to see what the old sorcerer’s foresight has in store for us.”

Tuesday, November 27, 2012

2013 Bay Area Open Narrative event: Raid on Persiet V

Hey guys, it's time to announce the info for the next BAO narrative event. Tickets go on sale soon, I believe Friday, but could be wrong.


2013 Bay Area Open Narrative event: Raid on Persiet V

Participants will help decided the fate of an Imperial Hive world and a secret Adeptus Mechaicus base in the Persiet system on the eastern fringe of the galaxy. Will the forces of the Imperium and the allies save the system or will it be subjugated or worse destroyed by the forces of Chaos and their nefarious allies.

Keep your eyes peeled here on GiF and on the Frontline gaming blog for more background as we drive the Narrative right up to the actual event.

The Forces of Order:
Anything Imperial
Eldar
Tau

Forces of Destruction:
Anything Chaos, including traitor IG should the need arise
Dark Eldar
Necrons
Tyranids (although not present during this fight per the fluff, they will count as warp creatures from the Daemonic incursion.)

Orks are a Neutral force that will be used to balance sides if need be.

Day One: Enter the Killzone

12 Players: 6 Order/6 Disorder

This will be a day of multiple Skirmish games utilizing the Special Operations Killzone set of fan made rules. These missions could be anything like probe the enemy lines for weakness or destroy an enemy communications station.

Missions

There will be 6 missions being run simultaneously; each will have a one hour “time limit” that way every player gets to play all on the opposing team. These missions are vital and the outcome of Day one will have bonuses or consequences on Day two.

Special Operations Groups
These will be full two team special operations groups with a max of 500 points, built out of the Killzone Codex Operatives in tandem with the codex for your army of Choice. (Codex Operatives will have the 6th ed list for the Chaos Space Marines updated by 12/15.)

Killzone Downloads

Day Two: Armies Clash

24 Players: 12 Order/12 Disorder

This will be a large team run event (teams determined on the day of the event) fought over three different battle zones. Each table will be able to effect the others through the use of special mission objectives.

Allowed Armies:
Armies can be built from all current 40k codices including the White Dwarf codex for the Sisters of Battle, and may also include or be built to include units or completely using the army lists in the Imperial Armor books. Units and list may only be draw for Imperial Armor books 5-11, IA Areonautica and the IA Apoc books.

With that said all IA units and lists must use the most current listing for the unit, which includes the Errata listed on the Forgeworld site. So for example the Renegades and Heretics list from the Siege of Vraks uses the update on the forgeworld site.  

All armies are built using the following requirements:
2000 points all armies must adhere to the standard Force Organization chart, you may use the double force organization choice if you wish; You may include allies and may include one super heavy vehicle with no more than 3 structure points. You may not purchase Fortifications; some will already be present on each table. I would also appreciate if all players bring a 500 point sideboard list incase the sides end up being lopsided.

 At the beginning of the game each player will draw a strategy card from the decks that I will provide.

At the beginning of the game each player will draw a Fate card from from decks that will be provided. The Fate cards will add to the narrative of the game allowing each commander some special bonus during the game.

Each table will have a special character for each side created and provided by me. They will represent the army commanders of that theater for narrative purposes.  

Both Events are subject to the following:

WYSIWYG:
 All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. However, counts as armies are acceptable and encouraged. What’s the difference? That can be a tough call to make in some cases. Judges will determine what is acceptable or not and all judgments are final. If you feel your army is questionable, contact a TO in advance to clear any confusion.

Proxies: Using Necron Warriors as Lootas in an Ork army, etc.

Counts As: Using Ultra Marines colored models with Blood Angels rules. Using custom Adeptus Mechanicus converted models with Daemon rules. The key is that everything is easily identifiable and appropriately equipped.  

Painting:
Every army must be painted to a three color minimum and be based. (basing can be as simple as painting your models bases an appropriate color.) We want a great looking event filled with painted models fighting over nice looking terrain.  

Tuesday, September 4, 2012

Imperial Victory on Denari!

Yesterday was my latest and greatest narrative event "the battle for Denari". It was a total blast just like last time. The Forces of Order squeaked out a 5th turn victory earning 30 objective points in the final seconds of the game!

I'd like to thank everyone that participated and made this a very fun successful event!

Special thanks go out to Carl from the IC's, Scott, Josh and Jeremy for the awesome terrain they brought to the event to help make the table awesome!

I'll be doing a proper battle report soon including a nifty bit of the ongoing narrative. For now here are some quick pics I shot. There are more pics and even better shots on Sean's Blog Army Undecided, he did a little write up on the event as well head on over and check it out!





















Monday, August 20, 2012

CelestiCon Terrain: new building ruins


I am working on some ruined buildings for the CelestiCon Narrative event. I like my buildings to be on the more realistic looking side. Festooned with lots of rubble and debris, it looks fantastic on the tabletop. Problem is most gamers go bonkers due to functionality with miniatures in game.

So I am debating a compromise, strew sand all over the interior with minimal debris near the actual walls, but then make rubble inserts to place in the buildings for when infantry and tanks are not inside. Similar to what we do with removable trees for forests.

What do y’all think, should I compromise to cater to everyone or should I just go nuts and go old school then say the heck with playability since it will look Kool!?!





Sunday, August 12, 2012

Background for the CelestiCon Narrative Event

Come join me for the Battle of Denari narrative event in Fremont Ca at CelestiCon.

Set up will be begin at 10AM on Sunday the 2nd of September.

Relevant player info can be found on the CelestiCon website.

Here is some of the Background leading up to the event.

The battle for Denari

Denari is lies in the galactic north east of Segmentum Ultima near the Centaurus Arm. It is always dangerous on the galactic fringes of the known space, but the resources that they hold make these planets important to the engine of the Imperium. Denari is rich in the raw makeup of Promethium and also is the most pure source of Adamantium on the eastern fringe. 

If you were to view the planet from space it looks like nothing more than a forgotten backwater world with little to offer in plunder. This is a strategic ploy; almost all Denari’s industry is subterranean, as is most of the habitation. The only two things that are remarkable from orbit are the capital city of Kalfor and the refinery complex on the western reaches.

The planet would have probably remained a secret if it were not for the Echo of Malice a Chaos heavy cruiser being severely damaged in an ambush by the Imperial Navy. It narrowly defeated its foes and needed to repair its Gellar field generators. The Echo of Malice is the warship of Aris the Seeker from the Soul Reapers Chaos Marine Warband.

They ghosted a transport fleet to Denari, knowing that they would be able to get what they needed to repair the Echo of Malice. While the ship had no Gellar field and could not Warp jump, it was fully battle worthy. The Chaos ship made short work of the meager system patrol vessels and made a run on the orbital loading docs above Denari.

Scanning the planet and seeing the transport ship activity in the system just did not add up in Aris’ mind; so while his men secured the loot to repair the Echo, he headed to the command deck with his Warpsmith in tow. Once the slaughter on the command deck was done the Warpsmith got to work, pulling every bit of data they could from the stations computers. With their task complete Aris commanded the Echo’s gunners to obliterate the orbital dock.

Upon reviewing the data Aris smiled a devious grin, knowing that Warlord Krüg would be very pleased with the information that he is bringing.

Forty five days later the governor of Denari received this message from the edges of the system.

“Abandon hope for I am Death Incarnate and my Soul Reapers will descended upon this world to show you the power of the eight fold path; let the reaping begin!”

-Krüg the Beheader

Two days later the entire planet was under the Warlords complete control. He then put the planets refineries and mines back to work to fuel his mighty dark crusade.

Fifty five days later an Imperial relief fleet lead by the Space marines of the Carcharodons chapter arrived at the edge of the system. There was little sign of a traitor fleet other than a dozen Chaos Raiders patrolling close to Denari. They were easily brushed aside by the Imperial fleet. The following exchange took place immediately following the destruction of the Raiders.


“Traitors, we have smashed through your pathetic defense fleet, soon you shall choke on your blood. Our forces shall strike hard and fast where you least expect it. Prepare to pay the ultimate cost for 10000 years of treachery. Know this the Carcharodons will not rest until the last drop of your blood is spilled and your black souls are sent back to the warp.”

-Tyberos the Red Wake


“Better check your long range scanners again lackey! You should have been more diligent in your scanning of the system when you entered it, for you are now cut off and will be surrounded shortly. I do respect your bloodthirsty nature, at least you may be a worthy adversary; something that I rarely see in you weak bloods. I invite you down to the capital of this backwater so I can test your metal personally. If you prove worthy I promise to take your head as a trophy.”

-Krüg the Beheader


“You sprung your trap too early Traitor, for the Ultramarines are only a few hours from arrival in system with an entire Imperial navy battle group. All I have to do is keep your ass facing the outer system for our main fleets’ arrival. I think I can handle that task more readily than you think, so do your worst. We shall spill your blood amongst the stars and then I come for you!”

-Tyberos the Red Wake


“Bold words weak blood! Let us see who is still standing at the end of this day.”

-Krüg the Beheader

Saturday, June 16, 2012

Celesticon 2012 40k Narrative event info so far

The battle for Denari: Narrative gaming event

The forces of Chaos has wrested control of the Denari system on the Eastern Fringe. Denari is a valuable Imperial resource planet and must be retaken at all costs. Control of the Promethium and Adamantium mining facilities are key goals to the campaign.

The lack of an Imperial Fleet presence has brought many forces to bear on the world in an attempt to capture its resources for their race. There have even been void skirmishes with scouting elements for a Tyranid hive fleet in the outer reaches of the sector.

Come join us for a fun filled big game of 40k!

Allowed armies:
Armies can be built from all current 40k codices including the White Dwarf codex for the Sisters of Battle, and may also include or be built to include units or completely using the army lists in the Imperial Armor books. Units and list may only be drawn from Imperial Armor book 3-11 and the IA Apoc books.

With that said all IA units and lists must use the most current listing for the unit, which includes the Errata listed on the Forgeworld site.

Armies are built using the following requirements:
2000 points using the normal force organization process and may include one superheavy vehicle from the Apocalypse rulebook or an IA book it may have no more than 3 structure points. Each army may also include one Spearhead formation as listed in the spearhead rules on the games workshop site.

Narrative gaming cards:
At the beginning of the game each player will draw a strategy card from the decks that I will provide.

At the beginning of the game each player will draw a Fate card from from decks that will be provided. The Fate cards will add to the narrative of the game allowing each commander some special bonus during the game.

At the beginning of the game each player will draw a Mission card from decks that will be provided. These will provide each player with a secret agenda that will benefit their team upon completion.

Painting:
Every army must be painted to a three color minimum and be based. (basing can be as simple as painting your models bases an appropriate color.) This is not debatable, we want a great looking event filled with painted models fighting over nice looking terrain.

Scoring:

Objectives will be scored at the bottom of every game turn. Objectives held by a troops choice are worth 2 points, any other unit may score objectives with a worth a value of 1 point gained.

Event House Rules:

Bogged Down:
This rule replaces the current rule for when a vehicle moves in difficult or dangerous terrain.

When a vehicle enters difficult or dangerous terrain some times they become temporarily immobilized; stuck in the terrain they are attempting to cross. These vehicles are referred to as Bogged Down.

Follow the normal procedure for vehicles moving in difficult or dangerous terrain; if they get bogged down place a marker next to the vehicle.

A bogged down vehicle may remobilize at the start of any of its turns by rolling a 4+ on a D6. They may function as normal from that point on, including making a test for difficult terrain if they want to move.

Dangerous Terrain Test:
Dangerous terrain tests will usually remove a model as a casualty if they roll a 1 on the D6 test. This test is changed to the following.

If the model fails the dangerous terrain test it is only removed if the model fails its saving throw (Armor or Invulnerable). Feel No Pain may not be used to save a model from failed saves in this case.”



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