Showing posts with label Killzone Survival. Show all posts
Showing posts with label Killzone Survival. Show all posts

Monday, February 3, 2014

Why you should consider skirmish gaming



This is a re-post from my article yesterday on Dark Future Gaming:

Skirmish games are typically played with small armies of miniatures ranging from 5-30 miniatures per side. This makes entry into a skirmish game really easy. The games themselves are usually more detail oriented mechanics wise as well; because the forces are smaller the complexity of the game can be increased without bogging down gameplay.

Killzone at Adepticon 2011, thanks to Brian from A Gentleman's Ones Blog for the pic

Some people will disagree with me on the following, these people will ardently argue that my Micro skirmish category is the only true skirmish game, but this is my opinion. I put skirmish games into 3 categories, Micro, Macro and Scaleable skirmish.
Micro skirmish games are the ones where your force is made up of anywhere between 5 and 15 models, each model usually acts on its own even if part of a “unit.” Typically a Micro skirmish game can be completed in around forty-five minutes or less.

Macro skirmish games are the ones where your force is made up between 15 to around 30 models, sometimes the models act as units and the better ones allow models to act on their own even if part of a unit. These types of games can run anywhere from an hour to ninety minutes depending on the complexity of the system.
Scaleable skirmish games are my favorite by far as they straddle the line between Micro and Macro games. This allows you the gamer to choose how small or large you want your games to be. Both versions of Killzone and Warzone are all Scaleable skirmish games!
So to answer my own question “why skirmish gaming?” it is the easy entry in monetary and hobby outlay; with the added benefit of having fast paces small games that do not take up a lot of time. Sometimes it is just nice to have a force for a game that is painted to a higher standard than you would never consider doing in an army level game like 40k. Plus on top of that you can also go to town converting and modeling your minis to make each one be unique from the rest; this is actually one of my favorite things about skirmish.

Skirmish games also tent to be much more tactical in the gameplay, since you do not have the resources to just throw away a unit, you must seriously consider each of your actions to effectively use your units to complete the mission at hand.

Another of Brian's amazing tables!
Another thing that is really cool is the terrain making opportunities that you have with skirmish gaming that would just be impractical in a battle game (like 40k) setting. Terrain is also infinitely more important in a skirmish game than a battle one; if you play a skirmish game on a standard 25% terrain 40k table it will devolve into a shooting gallery and the side with the strongest shooting will typically run rough shod over other lists.

In my next post I will cover the importance of terrain in skirmish gaming.

Until Next time, keep your powder dry and lead flying!

Sunday, December 15, 2013

Killzone Survival playtest PDF unleashed



Ok ladies, gentlemen and xenos here it is, the playtest version of Horus Heresy: Killzone Survival!

Be warned though, this is not Special Operations Killzone; your force does not represent a highly elite team hell bent to complete super secret special ops. They are the bloodied, haggard remnants of a strike force in the age of the Horus Heresy. Your survival group has been decimated and for the most part defeated, but is doing its damnedest to still remain a thorn in the enemy’s side while at the same time survive to reunite with their Legion.

We have also added Dreadnoughts, Land Speeders and Rapier weapons platforms to Killzone Survival. I am very excited about this!

There is much more structure in the list building, as we have added a way of modifying the FOC in a way that makes the list feel like it came from an actual Legion! We have also restructured the list restrictions from SO Killzone into a much more scalable way to build lists.

I would like to thank Brian Sobb again for being a stellar gentleman and for all the help creating this version of Killzone!

So if you are interested in skirmish gaming in the age of the Horus Heresy, download the PDF and give it a whirl!

Playtesting will last until the tenth of January. Please email me your feedback through my profile.

Saturday, December 14, 2013

Horus Heresy: Killzone Survival Logo and the start of my Group


We finally have a new logo/banner for Killzone Survival, many thanks to my buddy Josh for making it!

On top of that I have built the first models for my World Eaters survival group!

Keep an eye out tomorrow for the initial playtest PDF for Killzone Survival!

Until next time: keep your powder dry and bullets flying!

Tuesday, December 10, 2013

30k Killzone has a working title!

I have been busy behind the scenes working on the 30k version of Killzone. Thinking on how best to make the skirmish game feel work for the madness of the Horus Heresy.

What if your Killzone force represented the remnants of an attack force banding together to be a thorn in their opponents side while at the same time in the midst of a desperate struggle survive.

Instead of a highly specialized mission oriented game you have a rag tag group of survivors banded together out of necessity.

With that concept in mind Killzone Survival is born!

I would also like to thank Brian Sobb for joining the Killzone Survival team and for all his help so far! Upon linking up with me this past weekend he had already been working on a 30k adaptation for normal SO KZ; the most wicked part is that we seem to mostly be on the same page for the majority of things. Very Exciting!

Until next time: keep your powder dry and bullets flying!