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Ok guys later than I had planned here is the 3rd update to the Soul Reapers mini-dex.
The Soul Reapers Mini-dex Version 3Download HereDuring the initial phases of the codex design we had thought about adding three different units to the list: Rage Zombies, Chaos Cultists and a new type of Daemon. Well we have finally made a decision on which to add to the codex.
We decided to add the Daemon unit to the army list.
Gore DaemonsGore Daemons are brutish creatures of the Warp that hunger for blood and carnage. They are the thought to be created from the souls of Chaos Space Marines who served the Dark Gods, never pledging themselves to any one Chaos God. So strong was their dedication to the Dark Gods and bond with their traitorous brothers that once their mortal life is over, their soul ascends and fights on for eternity bringing glory to Chaos. They deck themselves out with thick armor and carry large two-handed axes forged in their hellish Daemon realms.WS-4, BS-4, S-5, T-4, W-1, I-4, A-2, Save-4+, Points-20Unit type:Infantry
Squad composition:5-10 Gore Daemons
Wargear:Armor
Two- handed axe
Special Rules:Fearless
Rending
5+ Invulnerable save
Limited numbers: There may never be more Gore Daemons than Lesser Daemons in a Soul Reapers army.
Other UpdatesWe have adding a one point increase per model in the army that gets the Fear is for the Weak special rule.
Wargear
(In addition to the Wargear listed on pages 81-88 of the Codex Chaos Space Marines)
Demo Pack: They may be relatively small and compact, demo packs are extremely destructive. Usually used to breach the wall of enemy fortifications, they are also fantastic against enemy armor.
Warp Conductor: The Psychic Hoods that the Apostles of Malevolence possessed during the Great Crusade have been long since discarded as they had fallen into disrepair. Leaving the forces of the Soul Reapers vulnerable to the psychic powers of their foes. This has been the case until recently, on Ehdan the Dark Mechanicus uncovered an ancient STC for a warp conductor. It was used as a dampening field to keep warp fiends from being able to manifest. The Dark Mechanicus have reworked the design to fit into the mounts for the old Psychic Hoods.
An Apostle that possesses a Warp Conductor may nullify any psychic power on a 4+ that is used within 12 inches of the Apostle. Additionally if a 1 is rolled as a result, the Sorcerer suffers a S7, AP2 attack.
Psychic Powers
All Apostles of Malevolence may use one psychic power a turn. The only exception is if they have been upgraded to a Master of Sorcery, and then the Apostle may attempt to use two powers a turn. All psychic powers are used following the rules given in the Warhammer 40,000 BRB.
Apostles of Malevolence may choose from the following Powers found on page 88 of the Chaos Space Marine Codex:
Doombolt
Warp Time
Wind of Chaos
Gift of Chaos
Chains of Torment: The Apostle creates small warp rifts under his foes, launching ethereal chains that rend flesh to the bone in an attempt to drag the targets into the warp.
Chains of torment is a shooting attack that may target any non-vehicle unit, with the following profile:
Range 18, Strength 6, AP 5, Type: Assault D6+1, Pinning
Added to the HQ section of the CSM codex replacing the Sorcerer entry on Page 93.
Apostle of Malevolence
Same stats and options as the Chaos Sorcerer minus the Marks of Chaos, with the following additions.
Upgrade options:
Master of Sorcery: 20 points
Warp Conductor: 15 points
Psychic power: Chains of Torment 25 points