Here are a few rules that we have been testing, but have not added to the update yet. They may or may not make it in. I figured I would give you a glimpse at what we are cooking up behind the scenes.
Auto-fire: Any time a
stationary model with a heavy weapon that has 3 or more shots fires, the
shooting player may choose to initiate an Auto-fire attack; the player lays
down a 3 x 5 inch Auto-fire template down with the long edge facing the
shooting model. All models under the template generate one extra to hit dice in
addition to the weapons usual rate of fire. These shooting attacks are all made
at -1 BS. Wounds are allocated one at a time starting with the closest model,
you may not place a second hit on any model until every model under the
template has been allocated a hit.
Strength in Numbers: If you out number your opponent in the assault phase your
models gain +1 to hit with all close combat attacks. However if you lose combat
while outnumbering your opponent you have -1 to your leadership test.
Chain Blades: 2 points
Any
model armed with a close combat weapon may upgrade it to a Chain Blade. These
are vicious flesh rending, armor shredding weapons. Chain Blades are AP 4. (You
may not upgrade combat accessories to Chain Blades)
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