Showing posts with label CelestiCon. Show all posts
Showing posts with label CelestiCon. Show all posts

Tuesday, September 4, 2012

Imperial Victory on Denari!

Yesterday was my latest and greatest narrative event "the battle for Denari". It was a total blast just like last time. The Forces of Order squeaked out a 5th turn victory earning 30 objective points in the final seconds of the game!

I'd like to thank everyone that participated and made this a very fun successful event!

Special thanks go out to Carl from the IC's, Scott, Josh and Jeremy for the awesome terrain they brought to the event to help make the table awesome!

I'll be doing a proper battle report soon including a nifty bit of the ongoing narrative. For now here are some quick pics I shot. There are more pics and even better shots on Sean's Blog Army Undecided, he did a little write up on the event as well head on over and check it out!





















Monday, August 20, 2012

CelestiCon Terrain: new building ruins


I am working on some ruined buildings for the CelestiCon Narrative event. I like my buildings to be on the more realistic looking side. Festooned with lots of rubble and debris, it looks fantastic on the tabletop. Problem is most gamers go bonkers due to functionality with miniatures in game.

So I am debating a compromise, strew sand all over the interior with minimal debris near the actual walls, but then make rubble inserts to place in the buildings for when infantry and tanks are not inside. Similar to what we do with removable trees for forests.

What do y’all think, should I compromise to cater to everyone or should I just go nuts and go old school then say the heck with playability since it will look Kool!?!





Sunday, August 12, 2012

Background for the CelestiCon Narrative Event

Come join me for the Battle of Denari narrative event in Fremont Ca at CelestiCon.

Set up will be begin at 10AM on Sunday the 2nd of September.

Relevant player info can be found on the CelestiCon website.

Here is some of the Background leading up to the event.

The battle for Denari

Denari is lies in the galactic north east of Segmentum Ultima near the Centaurus Arm. It is always dangerous on the galactic fringes of the known space, but the resources that they hold make these planets important to the engine of the Imperium. Denari is rich in the raw makeup of Promethium and also is the most pure source of Adamantium on the eastern fringe. 

If you were to view the planet from space it looks like nothing more than a forgotten backwater world with little to offer in plunder. This is a strategic ploy; almost all Denari’s industry is subterranean, as is most of the habitation. The only two things that are remarkable from orbit are the capital city of Kalfor and the refinery complex on the western reaches.

The planet would have probably remained a secret if it were not for the Echo of Malice a Chaos heavy cruiser being severely damaged in an ambush by the Imperial Navy. It narrowly defeated its foes and needed to repair its Gellar field generators. The Echo of Malice is the warship of Aris the Seeker from the Soul Reapers Chaos Marine Warband.

They ghosted a transport fleet to Denari, knowing that they would be able to get what they needed to repair the Echo of Malice. While the ship had no Gellar field and could not Warp jump, it was fully battle worthy. The Chaos ship made short work of the meager system patrol vessels and made a run on the orbital loading docs above Denari.

Scanning the planet and seeing the transport ship activity in the system just did not add up in Aris’ mind; so while his men secured the loot to repair the Echo, he headed to the command deck with his Warpsmith in tow. Once the slaughter on the command deck was done the Warpsmith got to work, pulling every bit of data they could from the stations computers. With their task complete Aris commanded the Echo’s gunners to obliterate the orbital dock.

Upon reviewing the data Aris smiled a devious grin, knowing that Warlord Krüg would be very pleased with the information that he is bringing.

Forty five days later the governor of Denari received this message from the edges of the system.

“Abandon hope for I am Death Incarnate and my Soul Reapers will descended upon this world to show you the power of the eight fold path; let the reaping begin!”

-Krüg the Beheader

Two days later the entire planet was under the Warlords complete control. He then put the planets refineries and mines back to work to fuel his mighty dark crusade.

Fifty five days later an Imperial relief fleet lead by the Space marines of the Carcharodons chapter arrived at the edge of the system. There was little sign of a traitor fleet other than a dozen Chaos Raiders patrolling close to Denari. They were easily brushed aside by the Imperial fleet. The following exchange took place immediately following the destruction of the Raiders.


“Traitors, we have smashed through your pathetic defense fleet, soon you shall choke on your blood. Our forces shall strike hard and fast where you least expect it. Prepare to pay the ultimate cost for 10000 years of treachery. Know this the Carcharodons will not rest until the last drop of your blood is spilled and your black souls are sent back to the warp.”

-Tyberos the Red Wake


“Better check your long range scanners again lackey! You should have been more diligent in your scanning of the system when you entered it, for you are now cut off and will be surrounded shortly. I do respect your bloodthirsty nature, at least you may be a worthy adversary; something that I rarely see in you weak bloods. I invite you down to the capital of this backwater so I can test your metal personally. If you prove worthy I promise to take your head as a trophy.”

-Krüg the Beheader


“You sprung your trap too early Traitor, for the Ultramarines are only a few hours from arrival in system with an entire Imperial navy battle group. All I have to do is keep your ass facing the outer system for our main fleets’ arrival. I think I can handle that task more readily than you think, so do your worst. We shall spill your blood amongst the stars and then I come for you!”

-Tyberos the Red Wake


“Bold words weak blood! Let us see who is still standing at the end of this day.”

-Krüg the Beheader

Saturday, June 16, 2012

Celesticon 2012 40k Narrative event info so far

The battle for Denari: Narrative gaming event

The forces of Chaos has wrested control of the Denari system on the Eastern Fringe. Denari is a valuable Imperial resource planet and must be retaken at all costs. Control of the Promethium and Adamantium mining facilities are key goals to the campaign.

The lack of an Imperial Fleet presence has brought many forces to bear on the world in an attempt to capture its resources for their race. There have even been void skirmishes with scouting elements for a Tyranid hive fleet in the outer reaches of the sector.

Come join us for a fun filled big game of 40k!

Allowed armies:
Armies can be built from all current 40k codices including the White Dwarf codex for the Sisters of Battle, and may also include or be built to include units or completely using the army lists in the Imperial Armor books. Units and list may only be drawn from Imperial Armor book 3-11 and the IA Apoc books.

With that said all IA units and lists must use the most current listing for the unit, which includes the Errata listed on the Forgeworld site.

Armies are built using the following requirements:
2000 points using the normal force organization process and may include one superheavy vehicle from the Apocalypse rulebook or an IA book it may have no more than 3 structure points. Each army may also include one Spearhead formation as listed in the spearhead rules on the games workshop site.

Narrative gaming cards:
At the beginning of the game each player will draw a strategy card from the decks that I will provide.

At the beginning of the game each player will draw a Fate card from from decks that will be provided. The Fate cards will add to the narrative of the game allowing each commander some special bonus during the game.

At the beginning of the game each player will draw a Mission card from decks that will be provided. These will provide each player with a secret agenda that will benefit their team upon completion.

Painting:
Every army must be painted to a three color minimum and be based. (basing can be as simple as painting your models bases an appropriate color.) This is not debatable, we want a great looking event filled with painted models fighting over nice looking terrain.

Scoring:

Objectives will be scored at the bottom of every game turn. Objectives held by a troops choice are worth 2 points, any other unit may score objectives with a worth a value of 1 point gained.

Event House Rules:

Bogged Down:
This rule replaces the current rule for when a vehicle moves in difficult or dangerous terrain.

When a vehicle enters difficult or dangerous terrain some times they become temporarily immobilized; stuck in the terrain they are attempting to cross. These vehicles are referred to as Bogged Down.

Follow the normal procedure for vehicles moving in difficult or dangerous terrain; if they get bogged down place a marker next to the vehicle.

A bogged down vehicle may remobilize at the start of any of its turns by rolling a 4+ on a D6. They may function as normal from that point on, including making a test for difficult terrain if they want to move.

Dangerous Terrain Test:
Dangerous terrain tests will usually remove a model as a casualty if they roll a 1 on the D6 test. This test is changed to the following.

If the model fails the dangerous terrain test it is only removed if the model fails its saving throw (Armor or Invulnerable). Feel No Pain may not be used to save a model from failed saves in this case.”