The battle for Denari:
Narrative gaming event
The forces of Chaos has wrested control of the Denari system
on the Eastern Fringe. Denari is a valuable Imperial resource planet and must
be retaken at all costs. Control of the Promethium and Adamantium mining
facilities are key goals to the campaign.
The lack of an Imperial Fleet presence has brought many
forces to bear on the world in an attempt to capture its resources for their
race. There have even been void skirmishes with scouting elements for a Tyranid
hive fleet in the outer reaches of the sector.
Come join us for a fun filled big game of 40k!
Allowed armies:
Armies can be built from all current 40k codices including
the White Dwarf codex for the Sisters of Battle, and may also include or be
built to include units or completely using the army lists in the Imperial Armor
books. Units and list may only be drawn from Imperial Armor book 3-11 and the
IA Apoc books.
With that said all IA units and lists must use the most
current listing for the unit, which includes the Errata listed on the
Forgeworld site.
Armies are built
using the following requirements:
2000 points using the normal force organization process and
may include one superheavy vehicle from the Apocalypse rulebook or an IA book
it may have no more than 3 structure points. Each army may also include one
Spearhead formation as listed in the spearhead rules on the games workshop
site.
Narrative gaming
cards:
At the beginning of the game each player will draw a
strategy card from the decks that I will provide.
At the beginning of the game each player will draw a Fate
card from from decks that will be provided. The Fate cards will add to the
narrative of the game allowing each commander some special bonus during the
game.
At the beginning of the game each player will draw a Mission
card from decks that will be provided. These will provide each player with a
secret agenda that will benefit their team upon completion.
Painting:
Every army must be painted to a three color minimum and be
based. (basing can be as simple as painting your models bases an appropriate
color.) This is not debatable, we want a great looking event filled with
painted models fighting over nice looking terrain.
Scoring:
Objectives will be scored at the bottom of every game turn.
Objectives held by a troops choice are worth 2 points, any other unit may score
objectives with a worth a value of 1 point gained.
Event House Rules:
Bogged Down:
This rule replaces the current rule for when a vehicle moves
in difficult or dangerous terrain.
When a vehicle enters difficult or dangerous terrain some
times they become temporarily immobilized; stuck in the terrain they are
attempting to cross. These vehicles are referred to as Bogged Down.
Follow the normal procedure for vehicles moving in difficult or dangerous terrain; if they get bogged down place a marker next to the vehicle.
Follow the normal procedure for vehicles moving in difficult or dangerous terrain; if they get bogged down place a marker next to the vehicle.
A bogged down vehicle may remobilize at the start of any of
its turns by rolling a 4+ on a D6. They may function as normal from that point
on, including making a test for difficult terrain if they want to move.
Dangerous Terrain
Test:
Dangerous terrain tests will usually remove a model as a
casualty if they roll a 1 on the D6 test. This test is changed to the following.
If the model fails the dangerous terrain test it is only
removed if the model fails its saving throw (Armor or Invulnerable). Feel No
Pain may not be used to save a model from failed saves in this case.”
Can we see the cards?
ReplyDeleteI think Imperial forces should be forbidden the use of Drop Pods and Teleportation if they don't have a fleet around to get them in. :)
ReplyDelete