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Thursday, December 15, 2011
BAO 2012 Narrative Event
I am proud to announce that I have teamed up with the Bay Area Open to present a narrative gaming event for those gamers who enjoy a more laid back story driven day of gaming.
Participants will help decided the fate of a small star system on the eastern fringe of the galaxy. Will the forces of the Imperium and the allies save the system or will the system be subjugated or destroyed by the forces of Chaos and their nefarious allies.
This will be a large team run event (teams determined on the day of the event) fought over three different battle zones, utilizing what we like to call an Apocalypse lite format. This means that you will be able to use Apoc formations and some Apoc units, but must follow the restrictions listed below.
Allowed Armies:
Armies can be built from all current 40k codices including the White Dwarf codex for the Sisters of Battle, and may also include or be built to include units or completely using the army lists in the Imperial Armor books. Units and list may only be draw for Imperial Armor books 5-10 and the IA Apoc books. Players may choose Apocalypse formations if they wish; either from the Apoc books or the GW website.
With that said all IA units and lists must use the most current listing for the unit, which includes the Errata listed on the Forgeworld site. So for example the Renegades and Heretics list from the Siege of Vraks uses the update on the forgeworld site.
All armies are built using the following requirements:
1250 points and must include an HQ and one troops choice and may include one superheavy vehicle with no more than 3 structure points. Each army may also include one Spearhead formation as listed in the spearhead rules on the games workshop site. I would also appreciate if all players bring a 625 point sideboard list incase the sides end up being lopsided.
Players may not purchase stratagems individually, however if the player is taking an Apoc formation that comes with stratagems they still benefit from them. At the beginning of the game each player will draw a strategy card from the decks that I will provide.
At the beginning of the game each player will draw a Fate card from from decks that will be provided. The Fate cards will add to the narrative of the game allowing each commander some special bonus during the game.
At the beginning of the game each player will draw a Mission card from decks that will be provided. These will provide each player with a secret agenda that will benefit their team upon completion.
Each table will have a special character for each side created and provided by me. They will represent the army commanders of that theater for narrative purposes.
WYSIWYG:
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. However, counts as armies are acceptable and encouraged. What’s the difference? That can be a tough call to make in some cases. Judges will determine what is acceptable or not and all judgments are final. If you feel your army is questionable, contact a TO in advance to clear any confusion.
Proxies: Using Necron Warriors as Lootas in an Ork army, etc.
Counts As: Using Ultra Marines colored models with Blood Angels rules. Using custom Adeptus Mechanicus converted models with Daemon rules. The key is that everything is easily identifiable and appropriately equipped.
Painting:
Every army must be painted to a three color minimum and be based. (basing can be as simple as painting your models bases an appropriate color.) We want a great looking event filled with painted models fighting over nice looking terrain.
Scoring:
Objectives will be scored at the bottom of every game turn. Objectives held by a troops choice are worth 2 points, any other unit may score objectives with a worth a value of 1 point gained.
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Sounds interesting! I couldn't see it clearly, but it sounds like you're going to have multiple players on a team at the same table at the same time? How big are you expecting the sides to be on any individual table, and how big are the tables?
ReplyDeleteThere will be 4 players on a side per table. The tables will be a max 10ft x 6ft, we have found that giving each player 2.5 feet of space to be able to get access to the game without stomping over ones team mates works pretty good.
ReplyDeleteJust signed up. This sounds like a freakin' blast. Right up my alley.
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