Tuesday, January 3, 2012

Killzone V3 2012 update available and news for the future

That's right all the hard work pays off with the official release of Killzone V3. It has been a laborious process, but it has paid off tenfold. The game is a much more solid system totally appropriate for those wanting to play competitive skirmish games of 40k.

Just a note the errata has now been renamed Codex Operatives, very fitting!

I'd like to extend my thanks to Brian, Skarvlad, FrozenJoe and the rest of the guys that helped out with V3.

With these basic rules in the can I can start working on the Advanced Killzone and Campaign system.

The Campaign system will include an experience system and new comprehensive skills list. I will probably draw some ideas from Necromunda and Mordheim.

Looking forward to the development of the advanced game things that you will see are the following:

1 The return of Priority.

2 the implementation of a Phased turn sequence. So you will activate a model move it, shoot with it and assault with it, then your opponent will activate a model and do the same until all models have been activated.

3 Specialized Wargear for each army in the Codex Operatives tailored to the actual race.

4 More in-depth shooting options/mechanics.

5 Stacked saves, so if your model has an invul save and armor save he will benefit from both.

6 The complete removal of the cover save mechanic with the reimplementation of cover to hit modifiers for shooting. I have always been vocal about detesting the cover save mechanic, it makes good armor saves or AP irrelevant; besides bushes stopping bolt rounds is just plain stupid. Now before you start gnashing of teeth remember that a natural ‘6’ always hits in Killzone.

7 An in game card deck for random circumstances to enhance the narrative feel of the game.


  1. Awesome! I'm looking forward to trying this rule set and I can't wait for the addition of XP. Thank you for sharing this with us man, it's greatly appreciated.

  2. I'm liking the notion of the cover save becoming a to-hit modifier. Wish they'd do that with the game, proper. Hopefully we see something like it for sixth ed.... hopefully.

  3. Can't seem to download. Download stops at 1.7 MB. Thoughts?