Not to be confused with Special Operations Killzone; Killzone Evolution is a completely different animal of a skirmish game. It will diverge even more from the basic 40k rules than S.O. KZ did; it will add much more modern mechanics that will still utilize many of the basic stats/rules of 40k.
I am currently testing out a non-phased, alternating activation turn system. Each model will have a set number of actions that they can perform when “activated.” The initial results have really been fantastic, creating a really cinematic feel to the games while adding real tactics to the game play.
The reintroduction of “to hit” modifiers has been well liked all around from initial playtests.
Instead of dumping cover saves completely we added a to hit modifier to shooting and added a cover save mechanic where you get +1 to your armor save roll against weapons that have an AP that ignores your armor save; with the maximum cover save of 4+, so the best cover save a power armored model gets is 4+. This was done for game balance, it keeps those cheap units benefiting from the smart use of cover and keeps them from being better than they should be for their points (as the current cover save rules do, IMHO), without making power armored troops god like. (who knows if this will survive, but we are giving it a go!)
We have also added in a reaction mechanic to being assaulted/charged where your models may shoot or flee for the attackers if they pass an initiative test.
We are also testing out a few ways to make moral more important to the game.
We would like to add a suppression system to make the game more dynamic.
There will also be two ways to build and play forces, the first is the traditional S.O. Killzone way; with individual model units for lists of 250 points or less. The second will be squad based unit combat with forces over 250 points to a maximum of 850 (or 1000, I have not nailed this down yet) points. In the squad based games there will be limited access to HQ’s, vehicles and tanks.
That's it for the information burst, until next time!