Friday, December 18, 2009

More Chaos Icon suggestions


Here are the Icon ideas that I have collected so far.

Icon of the Dark Gods: The Soul Reapers are fanatical in offering up souls to the Pantheon of Chaos.

Any unit that bears this Icon may re-roll any ones on the to hit dice in the assault phase.

25 points

My buddy Greg suggested this:
Icon of Perpetual War: The Soul Reapers are favored by the Dark Gods so much so that they shrug of wounds that would be mortal for a normal Astartes.

Any unit that bears this Icon may once per battle gain the Feel no Pain USR. The Chaos player announces that they are going to use the Icon and the effects last until the following Chaos turn.

20 points


Kevin emailed me this:
Icon of Chaos Might: Emboldened by the raw energy of Chaos the Soul Reapers use the strength of the Gods to fell their foes.

Any unit that bears this Icon may once per battle gain +1 to their strength for an assault phase. The Chaos player announces at the beginning of the assault phase that they are going to use the Icon and the effects last until the end of the phase.

10 points


The final suggestion was by Brent and it was to just keep them simple and maybe use them as personal Icons/Teleport Homers. Which like I said before isn’t a bad option either.

Unless someone comes up with something outstanding lets run with and refine one of these ideas.

So which idea do you guys like? What about the points values do they seem fair?

What about having two Icon Choices like the cheap Personal Icons and an option to upgrade it to one of the other three choices?

2 comments:

  1. Feel No Pain is an overpowered and overused USR, so i'd personally avoid using that one.

    However, i like the Icon of the Dark Gods. It gives a neat little rule, which doesn't unbalance the game.

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  2. Thanks for the feedback.

    I didn't realize that FNP was overused. I have to say that I really like the sound of that Icon though. What if we tweaked the FNP rule like this.

    "Any unit that bears the Icon of Perpetual War may once per battle gain the Feel no Pain USR. on page 75 of the MRB with the following changes to the dice roll. On a result of 1-4 they are wounded as normal on a result of 5 or 6 the injury is ignored. The Chaos player announces that they are going to use the Icon and the effects last until the following Chaos turn."

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