Monday, July 18, 2011
Gaming outside the box
In this series of posts I will be going over my thoughts on Narrative gaming; from tried and true mechanics that my group has used for years as well as ideas that are brewing for upcoming games.
Here is a little background for those of you that were not around in the early days of 40k Rogue Trader. Back in those hallowed days 40k was all about the story; it was so deeply ingrained into the game that you were supposed to have a game master. Most gamers back then were more worried about having a great time creating a fantastic story that winning and losing was only a fleeting secondary thought.
So for most of the been playing since 1st ed crowd narrative gaming is as natural as breathing. Oh how things have changed, now with the streamlined rules and tournament hungry gaming culture, narrative gaming has taken a back seat. I’d be willing to bet that there will be gamers that read this that have never played a narrative game of 40k
Narrative gaming means different things to different gamers, but at its core it is about creating a story with your games. This can be achieved in many ways, from a simple objective driven system where each objective has real significance to the actual story. It can also be very elaborate with custom special rules, random events or anything your imagination can cook up.
All you have to do is let your imagination take over and find a fried that wants to have a game where the results create a story.
Did Captain Antillies, and his Knights of Fire purge the traitors from Pergos, more importantly did he survive the engagement?
On Wednesday I will be going over idea about where you can draw inspiration for your narrative games.