Tuesday, July 20, 2010
Kill Team list ideas
A word of advice about building a Kill Team, your team needs as much killyness as possible, so there is no reason to take most troops choices unless you really want to. Kill Teams are elite units (not necessarily elite FO choices) sent on a special missions, with this in mind, make sure that you focus on the elite feel that the team should have.
Take units that have maximum access to special and heavy weaponry.
Here are a few Teams that I have used in the past:
Sgt with bolt pistol and power weapon - Fearless
1 Sniper rifle - Relentless
1 Heavy Flamer
1 Plasma gun -Feel No Pain
Heavy Bolter team
Upgrade the squad to forward sentries (Camo-cloaks and defensive grenades)
1 Sentinel with a Multi-laser
total points 197
That's 10 dudes and a Walker!
Chaos Marine Kill Team 1
7 Chosen Marines
2 Melta guns
Champ with Power weapon - Furious Charge
Autocannon - Relentless
Flamer - Move Through Cover
2 standard Chosen
total points 196
That's also seven infiltrating models.
Chaos Marine Kill Team 2
5 Chaos Terminators
1 Reaper Autocannon - Feel no Pain
1 Combi-melta - Furious Charge
1 TL bolter and Powerfist - Preferred Enemy
total points 200
Space Marine Kill Team
Sgt with lightning claw - Feel No Pain or Furious Charge
1 Heavy Flamer - Infiltrate
1 Heavy Bolter -Relentless
total points 195
Lots of killyness in there!
Space Wolf Kill Team (I have not used this one yet, but am dieing to try it out!)
6 Wolf Scouts
1 Plasma Pistol - Feel No Pain
1 Melta Gun
1 Mark of the Wulfen - Furious Charge
1 Sniper Rifle
1 Thunder Wolf with Power weapon - Stealth
Total points 198
6 infiltrating, scouting moving through cover dudes plus the Killyness of a stealthy Thunderwolf, what's not to love!
The possibilities are endless, but the best kill teams use the elite units from each dex. IMHO
PS: I will get the combat patrol rules up later this week as I am feeling a bit under the weather.