Monday, August 2, 2010

This week in the Killzone: playtesting, more rules and Podcast mentions


First up I would like to apologize for reigning the Scenario releases in. I needed to focus on looking at the oddities in the different armies created by killzone.

This week I will start coverage of each codex and the little quirks that need changing to operate properly in Killzone games.

I will be covering things other things like unit upgrades like Chaos Icons or Wolf Standards and their effects in KIllzone too. I will also be introducing you to the counter charge mechanic for your Killzone games.

I played about 8 games of Killzone this week, it has been a blast. We keep finding little things that need addressing so the playtesting is actually working.

I went down yesterday and played some Killzone with Carl and Geoff from the Independent Characters Podcast we had a lot of fun. Again we found a few issues that need resolving.

I Talked about Killzone along with progressing as a hobbyist on their podcast. It was a blast so go check it out!

Episode 09 - When Disco was King!

Also this week the 11th Company with Neil and Pat discussed small scale 40k games, with a good discussion of Killzone. To top it off 'Cheating' Steve even talks bout a game he played with against Pat using the Killzone rules.

Episode 28: Story Games, Exaggeration, and More Gamers Lounge

I am pleasantly surprised how well this project is being received. I really want to thank you all for the continued support!

Thanks
-Jim

12 comments:

  1. It is great that you got so many games in...
    ...do we get pics?

    Oh and congrats on the Podcasts!

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  2. I will post pics of this weeks playtests. Last week was so intense dealing with the newness of the rules we completely flubbed taking pics.

    I really love the podcast coverage, it great!

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  3. It was a blast having you down Jim! You gotta remember to bring the RIGHT CASE next time so you have some models to play with =D

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  4. LOL, Well at least it left me free to help out during the game with the rules.

    Thanks again for letting me join you in the boiler room!

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  5. At least I didn't fail with the KillZone name! :) This is going to be a lot of fun for us. We're going to keep pressing forward with using KillZone in some mini-games for our little story campaign. We'll keep you posted.

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  6. Lol, thanks Neil! I am looking forward to the input!

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  7. I'm interested in potentially incorporating these rules into a tournament based on KillZone. Like play 7 games on a Saturday or something.

    Either that or incorporate them into a 3-game tournament in which before each full-size game, you play a game of KillZone, and the results of that game give the winner advantages in the big game of 40k.

    Could be super fun.

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  8. Nathan, I am hoping to make the final rules clear enough to do that.

    Those are both great ideas and part of the reason for doing this, at least from a game play stand point.

    Jim

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  9. I did Flip my game with steve, when we remembered to record at the end of turns, i just need to get off my butt and slap it in movie maker,.. i will have it done with in a day or so.

    pat 11th company

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  10. I am liking the SOKT games and had a few questions regarding some of the rules like do the units have to stay in squad cohesion.

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  11. Ohh very Kool Pat, I cannot wait!

    War009, there is no coherency in Killzone, each model is a unit of one. Their will be times that it will be beneficial to stay close to you team mates and other times when it won't.

    I should have a prelim PDF up for the basic rules by next week. That should help.

    Jim

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  12. Thanks looking forward to downloading them

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