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I decided since I am reevaluating the mini-dex entries, I might as well take another look at the units that are used out of the Chaos Space Marine codex.
I then compared the Chosen entry to the other Space Marine elite squads. Units like Sternguard Vets, Vanguard Vets, Sang Guard and Wolf Guard. I really think comparatively speaking the Chosen are total chumps. All they really get is the option to take 5 specialized weapons and Infiltrate. Whoopadidoo! Not really impressive compared to the flair of the other Marine elite.
So after looking at the current 5th ed Marine elite squads, this is what I came up with as a first draft. It is a melding of many of the cool concepts from the other books, with little Reaper spin added. I wanted them to be a completely mutable elite unit, with options to fill a shooting or assault role.
Soul Reapers Praetorian Squad.....105pts
Stats are the same as the current Chosen with +1 attack added.
Composition:
• 4 Soul Reaper Praetorians
• 1 Centurion
Unit Type:
• Infantry
Wargear:
• Power Armor
• Bolter
• Bolt Pistol
• Close Combat Weapon
• Frag and Krak grenades
Special Rules:
• Fear is for the Weak
• No Matter the Odds
• Veterans of Ten Millennia of War
Dedicated Transport:
• May select a Chaos Rhino, Testudo Rhino or Chaos Drop Pod if using the Planetary Assault special rule. In addition one Praetorian squad in the army may take a Land Raider as a dedicated transport.
Options:
May include up to five additional Soul Reaper Praetorians: +19 points per model.
One model may take an Icon:
Personal Icon………………….5pts
Icon of Perpetual War……….15pts
Up to 3 models may replace their bolter with one of the following:
flamer………………………….5pts
melta gun…………………….10pts
plasma gun………………….15pts
Up to 3 models may replace their close combat weapon with one of the following:
power weapon…………………10pts
power Fist………………………20pts
Any model may replace his bolter and/or Bolt Pistol with one of the following:
twin-linked bolter………………...5pts
combi-weapon………………….10pts
plasma pistol...………………….10pts
The Centurion may replace his bolter and/or bolt pistol with the following:
twin linked bolter………………..5pts
combi-weapon………………….10pts
hand flamer………………………6pts
plasma pistol……………………10pts
The Centurion may replace his close combat weapon with one of the following:
power weapon…………………10pts
chaos rune weapon…………...15pts
power fist……………………….20pts
The entire Squad may take melta bombs for 30pts
The squad may take jump packs for 10pts per model.
Veterans of Ten Millennia of WarThe Praetorian squad must take one skill from the following:
Scouts…………………………5pts
Preferred Enemy……………10pts
Hit and Run…..………………15pts
Furious Charge………………20pts
No Matter the Odds: Praetorians automatically pass all tests to regroup. Usually squads that regroup cannot move and count as moving, but these restrictions do not apply to units with this rule. If a sweeping advance catches any Praetorian unit they are not destroyed and will continue to fight as normal. If this happens the unit is subject to the No Retreat rule.
Veterans of Ten Millennia of War: The Praetorians have been waging war since the Great Crusade; they have become living avatars of War. Praetorian squads must chose a veteran skill from the selections listed in their unit entry.