Friday, November 12, 2010
Editorial: 40k rewrite part I: what would you like to see
To celebrate my 300th post here on GiF, I thought I would tackle something controversial and unique.
Since I am constantly presenting my gaming out side the box rules I figured what better topic than addressing a complete rewrite of Warhammer 40k. This will be the first post in a series on what I would do to change the landscape of the game.
A really good friend of mine keeps telling me that he thinks "the future of 40k should be in the hands of the fans." I do think he is right in many ways.
Before anyone sweeps in and bashes me for the idea of questioning the designers who are paid to write the rules, let me just tell you to step off. Just because someone is paid to do something does not mean that they should or are any good at it.
I'll be the first to admit that I am an amateur games designer doing this stuff in my free time. I have become quite good at this sort of thing with more than 25 years of experience creating rules.
With all that out of the way.
What would you do if you were the lead designer on sixth edition 40k and were allowed a blank page to create the game system?
Would you keep the "I go, you go" game turn mechanics?
What changes would you make to the movement phase?
What changes would you make to the shooting phase?
What changes would you make to the Assault phase?
What changes would you make to Vehicles?
What changes would you make to the Missions?
What changes would you make to the points system? Would you bring back a quantifiable system for costing models and units; or would you keep the arbitrary this feels right system of the current codices?
I look forward to your thoughts on this topic.