Wednesday, November 10, 2010
Rules from the Man-cave: Rending Bolters
I have not done a Rules from the Man-cave post in a good while because I have been so busy with Killzone. I tried this gem of a rule out last night and it was great fun! First a little background into why I tried it.
Neil from the 11th Company podcast on one of the episodes had joked that Bolter Marines would be worth taking if their weapons were Rending.
This kinda made sense to me as according to fluff Bolters are firing mini missiles that explode upon impact/penetration. I know fluff and the actual game rarely survive contact, but in this case I say "why the heck not?"
We gave all Bolters, Bolt Pistols and Heavy Bolters Rending. We wanted to make sure this change was not overpowered or game breaking, so we decided to only allow the bolters to rend against non-vehicle soft targets.
My buddy Greg and I both fielded Marine armies, it was Imperial Fists verses Chaos Soul Reapers. We used these armies to see the maximum effect of the rending Bolters.
The game was glorious fun, with Marines hugging cover to avoid rending death. It added a new tactical element to the game, which in my opinion is a good thing! It also made combat squads very dangerous to utilize, as it did not take much to make them combat ineffective.
Over the course of six turns there were a combined total of 34 rending wounds from bolters. 20 of them were mine, it was glorious!
It really made standard marines shine more than usual, and made for a really dynamic marine on marine game!
You should definitely try it out if you get the opportunity.
Disclaimer: I don't usually post house rules that I have not extensively used/playtested, but these were so darned fun I wanted to share them now rather than later. This way I can make an update and give more thoughts after a few more games.
It had also been suggested that Eldar Shuriken weapons should probably have these special rending rules. I am not opposed to this, but it needs some table time.