Showing posts with label Vlka Fenryka. Show all posts
Showing posts with label Vlka Fenryka. Show all posts

Sunday, August 7, 2016

Fenris Hjolda!



Fenris endures and so does the blog, even though I have been quiet here in the last couple of years, my hobby mojo has become stronger than ever. 

After Deepstrike Radio ended I needed a break from 40k, I played other sci-fi games like Warzone and went to work for a brief period in the game industry. Well my game industry job has ended and I have more time for hobby posting again.



I have a No more 40k vow until GW give us a good Chaos Marine codex that makes basic Chaos Marines worthwhile to put on the table for their points. That vow so far will remain intact, however the Horus Heresy is 30k not 40k and the Rout are coming to the tabletop from Forgeworld by years end.

So I will be getting ready to rain down Sanction on the Thousand Sons and bring war to the crystal city!


I have taken the starts of my Long Fang conversions for 40k and made them 30K compliant they all now have missile launchers.



This is where the conversions originated from, they started off as the 2nd ed Long Fangs or Devastator Marines. I did this because I love the reinforced leg armor. 



Now here they are in their converted glory, 2 of them we completed before starting this project and have the 40k missile launchers which I decided to keep for variety sake. I still have a bit of green stuff work on the squad leader, but the rest are ready for priming.

Until next time Praise Russ and pass the ammunition!

Saturday, May 12, 2012

Wolf Theory Mk II: Revelations




So I had a post on this topic back in May 2009 I have decided to revisit it now. As I gear up to start working on the reboot of my Wolves, now that I am in the final stages of the Soul Reapers rebuild getting ready to unveil the first 2k on the blog.

I talked about how I plan to build an entire Great Company of Space Wolves this time around, but there are a couple of common issues.

How many Space Wolves are there in the Chapter? What makes up a Great Company?

Here is an important estimate from that post:
I estimated that a full strength Great Company was around 200 Space Wolves; with the Chapter probably maxing out around 2500 Space Wolves if it included all the priests and their initiates.

Now that we have a number of Astartes to work from in print via the Black Library novel Battle of the Fang, I fully believe those numbers to be extremely close to accurate. At the end of the novel there is one Great Company Depleted to 23 Astartes (the 12th GC who had been decimated defending the Fang), the other 11 Great Companies are present just returned from campaigning but still numbering a staggering 2000 Astartes of the Vlka Fenryka.

The new information really jells with the information from my previous post and I will be running with it. 

So here is what I plan to shoot for:
1 Wolf Lord
2 Rune Priests
2 Wolf Priests
2 Iron Priests
20 Wolf Guard
12 Grey Hunter packs (total of up to 110 Astartes
)
2 Blood Claw packs (total of up to 30 Astartes)
4 Long Fang packs (total of up to 20 Astartes)
2 Wolf Scout pack (total of up to 20 Astartes)

I will vary the number of models in the Grey Hunter packs to show combat losses.  The Claws will be broken into the 3 types with 12 of them being foot born Blood Claws. The scouts will be built as 10 strong packs as well as with the options to be split into 4 packs of 5.

So that is my theory and plan.