Sunday, December 15, 2013

Killzone Survival playtest PDF unleashed

Ok ladies, gentlemen and xenos here it is, the playtest version of Horus Heresy: Killzone Survival!

Be warned though, this is not Special Operations Killzone; your force does not represent a highly elite team hell bent to complete super secret special ops. They are the bloodied, haggard remnants of a strike force in the age of the Horus Heresy. Your survival group has been decimated and for the most part defeated, but is doing its damnedest to still remain a thorn in the enemy’s side while at the same time survive to reunite with their Legion.

We have also added Dreadnoughts, Land Speeders and Rapier weapons platforms to Killzone Survival. I am very excited about this!

There is much more structure in the list building, as we have added a way of modifying the FOC in a way that makes the list feel like it came from an actual Legion! We have also restructured the list restrictions from SO Killzone into a much more scalable way to build lists.

I would like to thank Brian Sobb again for being a stellar gentleman and for all the help creating this version of Killzone!

So if you are interested in skirmish gaming in the age of the Horus Heresy, download the PDF and give it a whirl!

Playtesting will last until the tenth of January. Please email me your feedback through my profile.

Saturday, December 14, 2013

Horus Heresy: Killzone Survival Logo and the start of my Group

We finally have a new logo/banner for Killzone Survival, many thanks to my buddy Josh for making it!

On top of that I have built the first models for my World Eaters survival group!

Keep an eye out tomorrow for the initial playtest PDF for Killzone Survival!

Until next time: keep your powder dry and bullets flying!

Tuesday, December 10, 2013

30k Killzone has a working title!

I have been busy behind the scenes working on the 30k version of Killzone. Thinking on how best to make the skirmish game feel work for the madness of the Horus Heresy.

What if your Killzone force represented the remnants of an attack force banding together to be a thorn in their opponents side while at the same time in the midst of a desperate struggle survive.

Instead of a highly specialized mission oriented game you have a rag tag group of survivors banded together out of necessity.

With that concept in mind Killzone Survival is born!

I would also like to thank Brian Sobb for joining the Killzone Survival team and for all his help so far! Upon linking up with me this past weekend he had already been working on a 30k adaptation for normal SO KZ; the most wicked part is that we seem to mostly be on the same page for the majority of things. Very Exciting!

Until next time: keep your powder dry and bullets flying!