Showing posts with label Rumors. Show all posts
Showing posts with label Rumors. Show all posts

Tuesday, March 16, 2010

Dark Eldar are coming in October!?!



An inside source tells the guys at Dice Like Thunder that Dark Eldar will be released round October this year. They talk about this in their current episode.

This also strengthens the words of everyone's favorite Pie Man, Harry on Warseer who has implied a Games Day UK release may be in the cards.

A few tidbits from the episode:

The Dark Eldar are very fast and make great use of the deep strike rules.

Haemonculi will be able to take control of opponents run down from assault.

Jet bikes may make hit and run moves, when leaving close combat an enemy model must make a save, if failed the models is removed from the table. (being drug away by the chains attached to the bikes) On the following movement phase the DE Bikes may make a 24 inch move in a strait line and use the captured model to bomb a unit with Str 4 small blast.

The Talos is now a Walker of some sort.

Standard Salt Disclaimer applies: while interesting they my be wrong, so view it with a grain of salt.

I cannot wait to see the Dark Eldar miniatures and Codex; I say bring on October!

Picture yoinked without permission from Mybattllion.com

Friday, January 1, 2010

Happy New Year: GW 2010 Rumors


Lets start the New year off with some juicy GW 2010 and beyond Rumors, hot off the presses at Warseer. Thanks to Stickmonkey for these tidbits!

"Yesterday I got to look at some of the new WIP items for 2010 and beyond. A lot of it is already out there, (Ork Dreads). Some of it has been seen. I got permission to mention some of the items, but not a lot of specifics or specific release details.

Obviously a lot of this just strengthens rumors that are already out there. And some of it looks very rough, as in 3ups with lots of notes for changes.

I'm struggling to hold back and just dump specifics."


* New GK Terminators 3ups (5 poses, 1 HQ/leader)
* New Daemonhunter/Witchhunter concept art
* New DH/WH vehicles/support
* New Ork dreads
* New Marine models for a specific chapter
* New SM concept art
* New DE models (these are sweet, and I'm not a DE lover)
* New DE concept art
* New Guard tanks/artillery
* New Necron MC sized model
* New Necron concept art
* New Ork vehicles
* New 40k concept art and 3ups tied to a future Codex release
* A lot of the Missions book tie in releases

I can't wait to finally see what Jess Goodwin has done with the Dark Eldar.

Thursday, July 16, 2009

Space Wolves Rumors Mk III

Some new Space Wolf rumors from Bolter and Chainsword and Warseer.

First up a clear picture of the Grey Hunter and Blood Claw from WD.



New info from Bolter and Chainsword.

The Space Wolf army is themed on movement. Move, Assault, Fire, Move, Assault, Fire, etc. Its not meant to be a static army. It's also an army to be filled with lots of Troop Choices.

13th Company are not officially dead but are special choices based on your army. This Im not clear on whether they are a "Legion of the Damned" choice, or something based on the HQ you purchase.

Pack Leaders are now unit upgrades and are not purchased from Elites.

Grey Hunters are strongly rumored to be able to take a second special weapon in their squads.

Long Fangs "May" be able to have some sort of a special rule where they can move and fire, but not assault.

Blood Claws have been re-worked to level with 5th Edition in respect to "Bezerk Charge."

Hot off the Warseer rumor thread posted by member Bun Bun.

What I have heard with respect to the Saga's is that

Wolf Lords will be able to take two sagas. They will have a wide variety of weapon options. I have also heard that they will be able to make on unit of Wolf Guard a troops choice but I need confirmation on this.

Wolf Priests will basically be a chaplain and apothacary combined in that they will have a Power weapon, Iron wolf amulet and Healing balms and potions as standard. So they will ignore armour saves, have a 4+ invulnerable save and confer Feel no Pain on any unit they join. They will be able to take one sage and apparently cost about 130pts.

Rune Priests will come with Force Weapon as standard and will be able to take some very nifty psychic powers unique to them. They will be able to take one Saga.

Iron Priests will be brought in line with the Techmarines of the normal codex. I do not know if they will be HQ or Elite but they too will take one Saga.

Wolf Guard battle leaders will be an upgrade for Wolf Guard packs and will be able to take one Saga as standard.

Cheers,
Jim

FYI: if you are interested in Flames of War or historical gaming in general, check out my new blog the Historical Angle.

Thursday, July 9, 2009

Space Wolf codex Rumors are Sweeping the Internet!


The Space Wolf codex has an October release date.

Here is the current round up of all the rumors we have so far.

The Space Wolf codex has an October release date.

LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.

Canis Wolfborn is the new SW SC; He's riding a very big wolf in a not so weird way as that sounds. Let just say those bloodcrushers look like grots!!! Also Canis is power armoured and has 2 wolf claws. The wolf has some cybernetic bits on it.

IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves.

Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.

Bjorn the Fellhanded returns to the codex.

All special characters have been resculpted.

Wolf Scouts will remain the same and they also have the option be mounted in a Land Speeder Storm

There will be 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.

There's also a funky new way of kitting out your characters called Sagas, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga......

Space Wolves gain access to an Assault Cannon Land Raider variant.

The current options for jump packs are going to change. BTW Jump Pack marines are called "Skyriders" in SW Codex.

Plastic Wolfguard Terminators; they are ambidextrous, ie they will have right and left handed weapons options like Stormbolters.



New rumors out of Spain, posted up on BoLS seem to come from the old Warseer rumor thread, posted by Shadowphrakt. These rumors were very dubious, as he was duped.

Sunday, May 24, 2009

Space Wolves Codex




Finally some official GW confirmation that the Space Wolf codex is incoming!

From WD354: page 13 Right hand Column, second paragraph down:

"Recently we've heard howls of anguish from the games developers, and 'Eavy Metal have been ordering a lot of grey paint. What could it all mean? Keep reading over the next few issues to find out."

I've been searching all over the web and these are the most recent rumors about the New Codex: Many thanks to Shadowphract from Warseer.

If drop pods are taken, the whole army must take them.

Bjorn the Fellhanded has AV14 on all sides, better stats.

There is some mad Wulfen character, who has his own personal drop pod. He can choose who he fights in combat, like a challenge in WFB. No-one else can fight him apart from the person he's attacking, unless said model is killed, in which case his squad can then attack him.

All rules for Named Characters have been rebuffed - all of them can take terminator armour for +50 points. All Named Characters models are getting re-done, if not for the actual release then in subsequent releases.

Any character can take terminator for 50pts, which includes weapons.

-Runic weapons I believe function as Relic blades, but with something else quite snazzy.

Wolf Guard (in terminator armour) with lightning claws rack up 6 attacks on the charge each. A very broken thing to do (think this ill be omitted from the final codex) is put them with Ragnar Blackmane, who gives them Fleet of foot and rending, though dont' quote me on rending.

-Wolf guard in terminator armour with lightning claws are costing 60 points.

Individual Wolf Guard can replace squad leaders - all should look individual.

No model in the SW codex at all has the option to take a thunderhammer and storm shield.

Wulfen are are apparently in the new codex

The Leman Russ Exterminator is gone, but may be replaced by a new Predator variant.

Wolf Guard can still lead Packs of Space Wolves

The Special Characters are getting New models and after seeing the most recent SM HQ minis they should look fantastic.

New plastic upgrade kit similar to the DA sprue. There is also a rumor of Plastic Wolf Scouts.

BoLS rumored plastic Long Fangs and Terminators also.

Rumored for an October release.