Thursday, October 7, 2010

Only two more days until the Killzone Revolution 10/10/10 is almost here!



We cannot resist the rare opportunity that comes along once a century with out doing something special. We will be spreading the word about Killzone.

We invite you to celebrate Spec Ops Killzone with us on

10/10/2010

We will be Blitzing the Internet with Killzone Content. From Blogs to forums the fans of Killzone will be there sharing their experiences from everything involved with Killzone.

Covering list building, modeling, painting, battle reports and maybe even a few videos.

Feel free to join in yourself, email me you posts and I will highlight them in bi-hourly updates all day on the 10th. I will actually be starting coverage on Saturday here in the US as plenty of our friends around the world beat us to the 10th!

So if you put up Killzone content on Sunday please Email me through my profile and I will add your content to the updates throughout the day!

Also don't forget to mention that Killzone is now up to 3 events being run at Adepticon 2011! This is huge and definitely worth mentioning in everyone's posts.

See y'all on Sunday!

Tuesday, October 5, 2010

Talking Killzone on the Seanhammer podcast and other GiF news



I had a great time recording the latest episode of Seanhammer yesterday. This podcast is a one man show featuring Sean and his adventures in the Wargaming hobby. I've really grown to enjoy his show after AJ from the Imperial Truth introduced it to me.

We discussed my time spent in 40k over the years, lots of Killzone including the 10/10/10 Blitz on Sunday. There is even talk about upcoming projects for 40k and WFB.

Please check it out and let us know what you think.

In other news, Mags got the video battle report of our challenge game up on his blog Tabletop War. Go check it out!

Tweaks to the Soul Reapers mini-dex have begun with preliminary changes being sent off to a chosen few supporters. Expect a blog update very soon detailing these changes. There is nothing too over the top in the way of changes, I promise.

Until the next,
-Jim

Monday, October 4, 2010

Soul Reapers Challenge game results


Mags and I threw down on Friday night, it was a total slobber knocker! The game was Dawn of War Annihilation. I had changed up my list to include Eris the Seeker, to allow me to Outflank with my transports in an attempt to survive the Alpha Strike of Mags' Razor-Angels. I appologize in advance for the unpainted minis, I am in the process of remounting 90% of my army on custom bases, plus my airbrush died and I started a new job this week. I do champion fully painted gaming, but did not want to proxy for this challenge game. (if I had sure they would have been painted but they would have also been a mishmash of cult troops) BTW, the crow tastes ok with a little salt. ;)


Table and Deployment, I chose to outflank with the Troops in the Rhinos.


Bottom of turn one. We both jockey for position.


Top of turn two, I got both the troops squads in on outflank and the Terminators made a good Deepstike. The bikers nuked the Baal Pred, Terminators killed a Razorback, both the Landspeeder and regular Reaper squad wiffed their shooting. The six turn Predator Duel begins on the right flank.


Bottom of two, I lost both Rhinos to shooting and lost the MM on the Speeder. During the Assault phase I lost the Terminators and the Reavers were almost annihilated too. Those damn Assault Terms are brutal.


Top of three, the dakka Pred kills the Baal Pred on the right flank. The Bikers kill the normal Pred on the left flank. Xusia Rocks two of the Razorbacks with Chain Lightning, Immobilizing one and dual weapon destroyed on the second causing it to also be immobilized. The Defiler Kills a Razorback and finally the Speeder flames some Marines for no effect. The Reaver champ goes down in the assault phase.


Bottom of three, Mags fires a crapton of shots at the speeder but fails to kill the darned thing. (he must of gotten at least 20 hits and almost that many ones.) He shoots at the Defiler and fails to harm it. The Speeder finally goes down. The Pred dual continues, but I cannot shoot next turn. The Assault Terminators annihilate the Bike squad and Eris.



Top of four, I finally get the Oblits and Lesser Daemons from reserve. The Oblits mishap and Mags decides to put them in terrain almost out of the battle. They both survive the landing. The Oblits shoot and wiff against the last Angels Pred. The Defiler shoots the battlecannon at the last gun toting Razorback doing nothing. The last Soul Reaper marines squad, Xusia and the lesser daemons assault the Terminators; the combat is a draw.


The bottom of four, has uneventful shooting, but sees the end of the Assault terminators, the Angles do win the combat due to the assault squad the charged in with furious charge who killed 5 of the Daemons. Xusia and the Soul Reapers squad lose combat and are forced to fall back on a result of boxcars on the dice.


Top of five, Xusia and crew fall back 4 inches, dang! During shooting they kill 3 of the assault marines that are escorting them off the table. The defiler kills 4 Marines with the battle cannon. The Pred dual continues. The Oblits move forward and take ineffective shots at the Land Raider.

Bottom of five sees the Land Raider move to keep Xusia and co. falling back.

Game goes to turn six and it sees the end of the deifiler on the bottom of the turn.

I must admit I got totally mauled by the Assault Terminators. They are ridiculously brutal with the attached Libby and Sang Priest. They ate three of my squads and if it weren't for Xusia they would have eaten a 4th.

The game was very close right up to the very end; we went 6 turns. In the end I lost by 2 kill points.

Congrats on the win Mags, well played!

Thanks for the great game!




Mags and I sat down and discussed the power level of the Soul Reapers after the game. Being as this was the first time I have taken the Reapers against a really competitive list, there is definitely a lack of competitive power.

While almost nobody fairs well against Assault Terminators, we both feel that in the assault the Reapers need some better force multipliers added by the Apostles and Harbingers. I had already been looking at revamping the Harbingers now that the BA's have been out for a few months.

So you can expect to see some tweaks to the Soul Reapers Mini-dex in the near future.

Thursday, September 30, 2010

On the brink: Angels verses Reapers Challenge


Tomorrow evening Mags of Tabletop War and I will be throwing down our first cooperative blog challenge game.

His Angels Encarmine verses my Soul Reapers Fandex.

Can the casual gamer survive and take down the competitive gamers alpha strike? Only time will tell.

Will the Soul Reapers be victorious against the lackey's of the Corpse God and show them the light of the true power in the galaxy?

I look forward to meeting Mags and Snake Eyes in person. Playing games is a great side effect of this meeting of great cool dudes!

We will also be throwing down in true Killzone style on Saturday night!

Game on guys!

Until the next.

-Jim

Tuesday, September 28, 2010

The Infernal Assault Bike finally makes an appearance

After months and months of proxying I have finally finished the Infernal Assault Bike conversion. I had passed it off to my buddy to make the roll bar on the front of the sidecar but he just never got around to it. He is a single dad so it's understandable.

I decided that the Soul Reaper mini-dex challenge games would have no proxies so I got the kit back and did it myself. I am quite pleased with the end result! So much so that I may make a second go at having these as a unit choice of their own.



Saturday, September 25, 2010

Soul Reapers Challenge list



I have decided on my 2000 point list for the Challenge games. It was tough to create a list that gives enough Soul Reapers flavor yet remains quasi competitive. The list is far from optimized, but it'll be a hoot to play with.

I decided to use the Soul Reapers Possessed and the Harbinger of Malice as there is no way that I will finish the conversions for the pair of Mauler Preds I wanted to use.

I intend to do no proxy's in these games which is what I have been doing for the preds. Another thing that may happen in the game as much as it pains me, it that I may not have everything fully painted and based; as I am starting a new job this week. I am working feverishly to get things done this weekend, but it just may not happen. I've still got a crap load of bases to rebuild.

For HQ's I went for the one two punch of Titus and Xusia. This will also allow me to have access to most of the Soul Reapers psychic powers.

HQ (385pts)

Titus the Butcher 165

Xusia 220

Elites (420pts)

1 Harbinger of Malice 70
Plasma pistol, power weapon

3 Terminators 125
2 combi-melta and Reaper Autocannon

5 Soul Reapers Possessed 225
Wings

Troops (814pts)

8 Chosen Marines 272
2 melta guns, 1 flamer, 1 power weapon and personal icon, cohort tactics bonus +10pts
Aspiring Champion with Lightning claws
Rhino

8 Reaver Marines 264
Heavy Flamer, Melta gun and personal icon
Aspiring Champion with power fist
Testudo Rhino

8 Chaos Space Marines 218
2 melta guns and personal icon
Aspiring Champion with power fist
Rhino

5 Lesser Daemons 65

Fast Attack (228pts)

5 Soul Reaper Bikers 228
2 Melta guns, Infernal Bike, champ with power fist

Heavy Support (150pts)

2 Obliterators 150

Friday, September 24, 2010

Behold the Testudo pattern Rhino pre-bronzing

I finally managed to finish this conversion. It was started 4 months ago, but I was suffering from a little burn out, so it got shelved. The Testudo is the up-armored Rhino transport for the Soul Reapers crazed Reaver assault marines.




With the upcoming challenge games, I decided that the poxying of the Testudo would be bad form.

I am quite pleased with how it turned out. Between the extensive front armored plates and the over-sized dozer blade it definitely looks the part.

I'll be busting out the airbrush this weekend to give it a lick of paint.

Monday, September 20, 2010

The Big Jim 2010 podcast tour continues



Hey guys, I am on the newest episode of the Imperial Truth podcast. It is a unique show that brings on a pair of internet personalities and has them talk about interesting topics.

For example this episode is about the relativity of 40k fan fluff verses GW cannon fluff, and we chat about the need/addiction to FAQ's for 40k.

It was a great fun show, I am on with Geoff from the Independent Characters podcast. We had a cracking good conversation.

Please do check it out!

here is a link to the steaming feed, or you can download it from Itunes.

Until the next.

-Jim

Saturday, September 18, 2010

Flying Gauntlets: be careful what you wish for!



So my simian friend Mags, has thrown down the Gauntlet just begging to be another victim of the Soul Reapers reign of Terror! Carl from the Independent Characters Podcast has been chomping at the bit to get a piece of the action too.

I am feverishly building bases to remount the army for these challenges!

The question is which of the great champions of the Soul Reapers will lead the army on the field of battle!

The Warlord?
Xusia and his sorcerers powers?
The Butcher and his mighty cohort?
The Seeker and his Bikes of fury?
The Raptor and his swift moving death force?

All are solid choices, but which will best represent the Soul Reapers? Only time will tell.



I also need to give proper representation of the Uniqueness of the Warband. There are a bunch on new units I'd like to spotlight in these one off games. It's gonna take some thought to balance the army correctly and give it a proper symmetry.

Units that must make it in for sure are:

The Reaver assault troops and their groovy Testudo Rhino
A bike squadron with an Infernal Harvester
Mauler Predator
Gore Daemons

No matter what I choose it should be a couple of great fun games; Challenge Accepted!

It's on like Donkey Kong!


You can expect some Soul Reapers coverage to resume over the next couple of weeks!

Until the next!

Thursday, September 16, 2010

10/10/10 Killzone Revolution Day and other happenings



Hey guys I know the blog has been pretty quiet, I have been very busy behind the scenes with the development of Killzone.

I have a few bits of Killzone related news to share.

Looking ahead to a rare opportunity that comes along once a century and it being right in the middle of the first round of Killzone playtesting.

We invite you to celebrate Spec Ops Killzone with us on

10/10/2010

We will be Blitzing the Internet with Killzone Content. From Blogs to forums we will be there sharing our experiences from everything involved with Killzone.

Covering list building, modeling, painting, battle reports and maybe even a few videos.

Feel free to join in yourself, email me you posts and I will highlight them in bi-hourly updates all day on the 10th.

AJ/Bestia from the rules committee and the Imperial Truth Podcast is on this weeks episode of the Seanhammer podcast. He is talking Killzone, so please check it out!

Clarification from the Interview: A team may only have one Team Leader, he should be chosen from the models with the highest leadership stat.

Don't forget that Killzone will be at Adepticon 2011, as far as I know the first fan made 40k supplement to be run at a major US convention. Right now it is set as a Sunday event, but there is the possibility of getting a second event opened up on Friday.

Check out the initial designs for the Killzone tables that will be used in the event on B.smoove's Blog A Gentleman's Ones.

Friday, September 10, 2010

The beta test rules for Killzone are off and running



It has been a crazy couple of days! There have been over 400 downloads of the Killzone rules PDF, in just over 72 hours! I have had over 40 emails filled with compliments and suggestions, I am truly awe struck.

I never imagined that 8 weeks into this project there would be so many gamers interested, let a lone one of the biggest and best cons like Adepticon would be wanting to run an event!

I am shocked and excited at the same time.

As someone who has been tinkering with rules writing for over 20 years, this gives me some sense of validation. I always strive to keep things simple while adding some dynamic new aspect or mechanics to the games.

Sometimes it is not easy living on the fringes of the 40k community, as a free thinking homebrew rules guy, it can be rough getting a good game out side of my small gaming club. Even when the project is well written and balanced, the larger community usually scoffs at anything not officially put out by GW.

What started off as a simple fix for Kill Teams has snowballed into a living breathing monster of it's own.

Thanks again for all of the support, please come join in on the discussions on the Killzone Forums and help us make the best 40k skirmish game out there.

Link---->Killzone Forums<----Link