So I have been chatting with the guys about finally getting
to the advanced “True Skirmish” version of Killzone. We have been batting
around some mechanics, the one thing that the “TS” version of Killzone will
have is a “phased” turn sequence. Where one player will activate a model/unit do its
turn then the 2nd player will activate a model/unit. Alternating
activations until every model/unit on the table have a turn.
When activated a model will be able to perform 3 actions
from a list included in the rulebook; these include things like moving, shooting,
fight in melee and overwatch.
Things we are heavily considering: (none of them are a sure
thing.)
We are pretty sure the “TS” version will do away with the
codex errata system; it will be replaced with an actual book or Codex of armies
that represent the forces of 40k.
With the new army book we are debating creating a new stat
line and realigning the points values with an entirely new system. The points
realignment will probably happen, since the points system of 40k is jacked up
and arbitrary anyhow.
The D10 will more than likely make an appearance alongside
the trusty D6 in the new version.
You will be able to group models together into adhoc squads.
Ditching the clunky cover save system for hit modifiers for
shooting.
Until next time…



