Showing posts with label sorcerer. Show all posts
Showing posts with label sorcerer. Show all posts

Saturday, May 22, 2010

Soul Reapers psychic powers: take two



Here is the update to the powers, with the feedback and suggestions taken into consideration.

Psychic Powers

All Apostles of Malevolence may use one psychic power a turn. The only exception is if they have been upgraded to a Master of Sorcery, and then the Apostle may attempt to use two powers a turn. All psychic powers are used following the rules given in the Warhammer 40,000 BRB.

Apostles of Malevolence may choose from the following Powers:

Vortex of Chaos: The Apostle conjures up a vortex of pure Warp energy and hurls it at his enemies, reeking havoc amongst their lines. This is no small task and is fraught with risk as the Warp is fickle.

The Vortex of Chaos is a shooting attack. Place the small blast touching the base of the caster, then roll 3D6 +2 for the distance traveled. If triple ones are rolled something has gone horribly wrong, place the template over the caster, he and anyone else touched by the template are hit; if triple sixes are rolled, add one more D6 to the distance, then resolve hits. Any model hit by the Vortex template takes a single Strength 7, AP 2 hit that ignores cover. Vehicles hit by the Vortex follow the normal damage procedure. LOS is only required for the first unit in the Vortex’s path.

Warp Lightning: The Apostle shoots powerful bolts of lightning from his fingertips, arcing into the enemy leaving a wake of incinerated bodies.

Warp Lightning is a shooting attack with the following profile.

Range-36, Strength- 8, AP-4, Type-Assault D3+1


If all the hits scored against the target unit cause wounds, the Warp Lightning will ‘Arc’ into the nearest enemy unit within 6 inches; this can only happen once. If the target is a vehicle all the hits must either glance or penetrate to ‘Arc’.

Storm of Chaos: The Apostle summons up a virulent hurricane of Warp energy, impeding their vision and movement on the field of battle.

The Storm of Chaos is a shooting attack with a range of 24 inches. If hit the target unit counts all terrain, even clear terrain as if it were both difficult and dangerous. In addition the target unit also confers a 4+ cover save to any unit that they shoot at in their shooting phase. These effects last until the beginning of the next Soul Reapers turn.

Possession: The Apostle summons and allows a daemon to temporarily possess him; turning him into a psychotic killing machine.

Possession is cast at the beginning of the Soul Reapers turn. If successfully cast the Apostle gains +2 Strength, +1 Toughness, +1 Initiative and +2 Attacks until the beginning of the next Soul Reapers turn.

At the start of the next Soul Reaper turn the Sorcerer must take a toughness test. If he fails he takes one wound with no saves as even his super human constitution is unable to handle the strain of the possession.


Chains of Torment: The Apostle creates small warp rifts under his foes, launching ethereal chains that rend flesh to the bone in an attempt to drag the targets into the warp.

The Chains of torment is a shooting attack that may target any non-vehicle unit, with the following profile:

Range-18, Strength-6, AP-5, Type-Assault D6+1, Pinning



Here are the preliminary points costs.
  • Vortex of Chaos…………………..30pts
  • Warp Lightning…………………...30pts
  • Storm of Chaos…………………....10pts
  • Possession………………………......25pts
  • Chains of Torment……………….20pts


All thoughts and feedback welcome, please try to keep it constructive.

Tuesday, May 18, 2010

Soul Reapers psychic powers: take one


I've had multiple suggestions to make 5 unique powers for the Apostles of Malevolence. No being one to shy from a challenge, I decided to draft up 4 new powers to add to Chains of Torment. I have attempted to keep a real Chaos feel to them. I have drawn inspiration from as far back as the Realms of Chaos books for these powers.

Psychic Powers

All Apostles of Malevolence may use one psychic power a turn. The only exception is if they have been upgraded to a Master of Sorcery, and then the Apostle may attempt to use two powers a turn. All psychic powers are used following the rules given in the Warhammer 40,000 BRB.

Apostles of Malevolence may choose from the following Powers:

Vortex of Chaos: The Apostle conjures up a vortex of pure Warp energy and hurls it at his enemies, reeking havoc amongst their lines. This is no small task and is fraught with risk as the Warp is fickle.

The Vortex of Chaos is a shooting attack. Place the small blast touching the base of the caster, then roll 3D6 +2 for the distance traveled. If triple ones are rolled something has gone horribly wrong, place the template over the caster, he and anyone else touched by the template are hit; if triple sixes are rolled, add one more D6 to the distance, then resolve hits. Any model hit by the Vortex takes a single Strength 7, AP 2 hit.

Warp Lightning: The Apostle shoots powerful bolts of lightning from his fingertips, arcing into the enemy leaving a wake of incinerated bodies.

Warp Lightning will ‘Arc’ into the nearest enemy unit within 6 inches; this will only happen once and only if all the hits scored against the first target unit cause wounds; if the target is a vehicle all the hits must either glance or penetrate to ‘Arc’. Warp Lightning is a shooting attack with the following profile.

Range-36, Strength- 8, AP-4, Type-Assault D3+1


Storm of Chaos: The Apostle summons up a virulent hurricane of Warp energy, impeding their vision and movement on the field of battle.

The Storm of Chaos is a shooting attack with a range of 24 inches. If hit the target unit counts all terrain, even clear terrain as if it were both difficult and dangerous. In addition the target unit also confers a 4+ cover save to any unit that they shoot at in their shooting phase. These effects last until the beginning of the next Soul Reapers turn.

Possession: The Apostle summons and allows a daemon to temporarily possess him; turning him into a psychotic killing machine.

Possession is cast at the beginning of the Soul Reapers turn. If successfully cast the Apostle gains +1 to his Strength, Toughness, Attacks and Initiative until the beginning of the next Soul Reapers turn. If Perils of the Warp is rolled he takes the wound, and may not use his invulnerable save.

Chains of Torment: The Apostle creates small warp rifts under his foes, launching ethereal chains that rend flesh to the bone in an attempt to drag the targets into the warp.

The Chains of torment is a shooting attack that may target any non-vehicle unit, with the following profile:

Range-18, Strength-6, AP-5, Type-Assault D6+1, Pinning



Here are the preliminary points costs.
  • Vortex of Chaos…………………..30pts
  • Warp Lightning…………………...30pts
  • Storm of Chaos…………………....10pts
  • Possession………………………......15pts
  • Chains of Torment……………….20pts


All thoughts and feedback welcome, please try to keep it constructive.

Monday, April 26, 2010

The true power has arrived!: Xusia the Master of Malevolence






Here he is in all his painted glory! I am quite happy with how well he turned out. This was my first attempt at doing lightning on a force/power weapon, I think it turned out ok.

I will be updating the entry for Xusia tomorrow for inclusion in this weekends update of the Playtest mini-dex.

Oh yeah, I don't want to forget to give a shout out to Corvus and his fantastic blog. He provided me with the nifty new background image I used here. I'd also like the thank Dverning for introducing me to corvus' blog!

For those that are interested here is a list of where I got the parts for the conversion.

His lower body was from limited ed DA vet, the chest from the Zerker box, R arm from CSM box, R hand SW box, L arm SW box, L gauntlet from CSM, L hand from Marine Termy Libby. Antlers for the helmet and the staff haft Chaos Lord box. The staff mace head comes from LoTR Sauron. L handed holster and shoulder pad chaos bikes squad box. Grenade and pouch Catachan box

These are the parts that are from WH fantasy: the skull helmet minus the antlers, hanging skulls on the pack and the scroll on his waist. The helm is from the chaos warrior box and the scroll/hanging skulls are from the Empire flagellants.

Sunday, April 25, 2010

Something wicked this way comes


Xusia the Master of Malevolence is about to finally make his fully painted debut here on Galaxy in Flames. It has taken me two months of tinkering with different ideas and techniques to get him done. I have also had multiple emails asking what happened to him. Rest assured the wait is almost over.

Xusia will be posted up in all his finished glory within the next 24 hours. So keep your eyes on GIF, for this wicked madman is about to take over!

For those that have not seen or do not remember the model here is the unpainted front shot.



Thanks for all the support for the Soul Reapers project, I appreciate it!