
There are many ways of playtesting Fandex and Homebrew units, these are the methods my group employs. They are far from perfect but they work for us.
The first thing we do when trying out an new unit is to never let the creator use the unit in the initial games. This has the effect of keeping over the top unit design to a bare minimum. If you play against your homebrew unit and feel that it is unfair or unbalanced it usually is. It has kept everyone's heads firmly in balanced unit design.
The second thing we do is actually playtest the living heck outta the units. For every ten games we re-evaluate the unit, from points to stats; making every effort to keep things fair and balanced. This is done by the playtesting group as a whole. Then we playtest the unit some more!
The third thing we do once we have plenty of playtesting done is put the unit up for a vote to end playtesting. If it passes the vote we add it to our unofficial units binder.
The fourth and final step we take if the project is more than a single unit is to send it out to our friends out of the area for playtesting. Now that I have GiF I will be putting all of the new units we create up for open playtesting to the Blog community at large on top of our out of the area friends.
So for example the Soul Reapers mini-dex project is going into its fourth month of open playtesting and we are getting great feedback. I appreciate all the fantastic input, good or bad.
The final thing I want to mention is to have a thick skin, you are going to get harsh feedback. It does not mean that what you are doing is bad, some people just don't 'get it.' Don't scrap a project because you get negative feedback, just look at what you are doing and make sure you are presenting it correctly. So be open to all feedback take the good with the bad and learn from the experience.






















