
Here are two house rules from the Galaxy in Flames Man-cave, that we use all the time. They add a lot of tactical depth to our Warhammer 40k games.
Think about it, who in their right mind would sit there not shooting their guns at an opponent charging into them? Or how hard it would be to launch an all out assault on the enemy if there is a withering hail of lead bearing down on you?
To us these rules make sense. They may not be for you, but hey I thought I’d put ‘em out here.
The Unit Suppression rule does not affect units that are Fearless. As they don’t care about being shot at, and can never be suppressed.
Unit Suppression in Warhammer 40k; we have added a suppression mechanic to our 40k games. It was shamelessly pilfered and tweaked from our experience with Flames of War. Suppression is used to affect a units ability to function properly in the Assault phase.
In the shooting phase keep track of how many hits each non-vehicle unit takes. At the end of the phase any unit that has taken five or more hits from shooting than it has models in the unit, must pass a leadership test or they become suppressed. Suppression lasts until the end of the suppressed units next player turn.
A suppressed unit must pass a leadership test to be capable of launching an assault. If the test is passed the assault is launched as normal; if the test is failed the unit falls back and automatically regroups at the end of the move, even if they normally would ‘not’ be able to do so. (For example, even a unit that has been reduced to less than half strength would be able to regroup in this type of fallback move)
If a suppressed unit is assaulted, they do not get their Defenders React move, but may pile in after the initial Assault is done.
Defensive Fire in Warhammer 40k; this was also shamelessly pilfered and tweaked from Flames of War. Defensive Fire makes assaulting more dangerous and tactical.
This is not a normal shooting phase and supercedes the normal infantry shooting rules; facing does matter. Any unit that receives an assault may fire all it’s weapons at the assaulting unit as they move into contact, as long as the assaulting unit starts off in the 180-degree models eye view of the defensive firing unit; 90-degrees to either side of the models head.
Vehicles may also defensive fire, but only at targets that start off in direction the weapons are facing; in defensive fire sponsons, pintle mounts and turrets do not move.
During Defensive Fire shooting each model in the unit fires their weapon at full effect as listed in the weapons summary in their codex, as long as the unit is not suppressed. If the unit is suppressed all weapons in the unit get one shot regardless of their normal game statistics.
If the assaulting unit becomes suppressed during the assault move it loses its +1 attack for launching the assault.
Edit: I may make this a regular bi-weekly set of articles if there is enough interest.










