Aye, the badge does look awesome. Will you be making push mold badges for your vehicles then? Those Grey Hunters are an imposing bunch; I find that they're very well-posed which makes them visually cohesive as a squad; I shan't waffle on about the flawless GS work. :) I agree, red works well as a good contrast colour on Skeld; a dash of red to break up the main grey tones. I think giving a whole squad/fleet/gaggle/group of dreddies the Kool sarcophagus treatment would be brilliant & makes for more characterful conversions. Seeing as to how fast & well you paint, I'm rather inspired to pick up my brushes & start painting again.
Horatio, yes I'll be doing two icons for my vehicles. I don't know if I'd call myself a fast painter, as i paint in spurts and am a little anal with the quality of the paint work.
Karitas, it is a one stage mold I just use my sculpting tools to clean the lines up.
I'll be priming the Grey Hunters tonight so painting can commence!
Would you mind sharing your technique for the pushmold you use? I have done same in past but always had flash to trim around the design. Your input would be vastly appreciated!
Jason I'll do a step by step rundown when I do the next batch of badges.
To tide you over until then, here is a verbal rundown for you.
What I did to manage the GS was to fill the badge part of the mold with GS then peal it out and ball it back up. Then I made a ball for each badge of roughly the same size. Then I stuck the balls of GS on the shoulder pad in the area I wanted the badge. Then I smoothed it into a rough circle, and then pressed the mold onto the shoulder pad.
I then clean away the excess GS, then I redefined any weak parts of the cast with my tools. I didn't add any extra GS to any of the badges.
Heya Big Jim, I just found this blog. Good stuff chief. I'm getting into green stuffing, and love to see everyone else's techniques and styles. Awesome stuff man.
Aye, the badge does look awesome. Will you be making push mold badges for your vehicles then?
ReplyDeleteThose Grey Hunters are an imposing bunch; I find that they're very well-posed which makes them visually cohesive as a squad; I shan't waffle on about the flawless GS work. :) I agree, red works well as a good contrast colour on Skeld; a dash of red to break up the main grey tones. I think giving a whole squad/fleet/gaggle/group of dreddies the Kool sarcophagus treatment would be brilliant & makes for more characterful conversions. Seeing as to how fast & well you paint, I'm rather inspired to pick up my brushes & start painting again.
Thats really nice Jim. Really.
ReplyDeleteis it a 2 - stage mold? I can't imagine such a clean line from wolf to moon without it being such.
look forward to seeing these with some slap on!
Thanks for the great feedback guys!
ReplyDeleteHoratio, yes I'll be doing two icons for my vehicles. I don't know if I'd call myself a fast painter, as i paint in spurts and am a little anal with the quality of the paint work.
Karitas, it is a one stage mold I just use my sculpting tools to clean the lines up.
I'll be priming the Grey Hunters tonight so painting can commence!
Would you mind sharing your technique for the pushmold you use? I have done same in past but always had flash to trim around the design. Your input would be vastly appreciated!
ReplyDeleteThanks,
Jason
Jason I'll do a step by step rundown when I do the next batch of badges.
ReplyDeleteTo tide you over until then, here is a verbal rundown for you.
What I did to manage the GS was to fill the badge part of the mold with GS then peal it out and ball it back up. Then I made a ball for each badge of roughly the same size. Then I stuck the balls of GS on the shoulder pad in the area I wanted the badge. Then I smoothed it into a rough circle, and then pressed the mold onto the shoulder pad.
I then clean away the excess GS, then I redefined any weak parts of the cast with my tools. I didn't add any extra GS to any of the badges.
HTH,
Jim
Heya Big Jim,
ReplyDeleteI just found this blog. Good stuff chief. I'm getting into green stuffing, and love to see everyone else's techniques and styles. Awesome stuff man.
Dave